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arma2:terrain:custom-keypoints-cfglocationtypes [2013-04-27 00:23] snakeman created custom-keypoints-cfglocationtypes initial page. |
arma2:terrain:custom-keypoints-cfglocationtypes [2017-10-06 21:09] (current) snakeman http to https switch. |
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Into Visitor 3, load a demo terrain and we're ready to place those new Steaming Pile indicators. | Into Visitor 3, load a demo terrain and we're ready to place those new Steaming Pile indicators. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/custom-keypoints-01.jpg }} | + | {{ https://pmc.editing.wiki/images/custom-keypoints-01.jpg }} |
Here you can see I've placed a normal keypoint, and in its Properties Window I've defined a classname and chosen the Keypoint Type "SteamingPile" from the list. | Here you can see I've placed a normal keypoint, and in its Properties Window I've defined a classname and chosen the Keypoint Type "SteamingPile" from the list. | ||
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Finally, as you can see from the definition above, I'll need to drop my icon file into a directory called "icons" in the "Data" directory of my terrain... that way the icon will be included at the binarizing stage and be available in-game to be used on the map. | Finally, as you can see from the definition above, I'll need to drop my icon file into a directory called "icons" in the "Data" directory of my terrain... that way the icon will be included at the binarizing stage and be available in-game to be used on the map. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/custom-keypoints-02.jpg }} | + | {{ https://pmc.editing.wiki/images/custom-keypoints-02.jpg }} |
Try to keep icon sizes small and square, preferably ^2 and as you can see from the "_ca" suffix, alpha channels work nicely. | Try to keep icon sizes small and square, preferably ^2 and as you can see from the "_ca" suffix, alpha channels work nicely. | ||
Have fun! | Have fun! |