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arma2:terrain:class_names [2012-07-20 08:05]
snakeman added more detailed explanation.
arma2:terrain:class_names [2012-09-03 08:13]
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-====== Class Names ====== 
  
-Class Names **Types** 
- 
-In terrains you can name locations / positions, usually cities and other important populated places. Also these locations can help scripts to find out flat areas and such. 
- 
-These are in your terrain'​s config.cpp under the name "class names",​ for example here is ArmA 2 Chernarus config.cpp example: 
-<code cpp> 
-class Names 
-{ 
- class city_Chernogorsk 
- { 
- name = "​$STR_LOCATION_CHERNOGORSK";​ 
- position[] = 
- { 
- 6731.21, 2554.13 
- }; 
- type = "​NameCityCapital";​ 
- speech[] = 
- { 
- "​Chernogorsk"​ 
- }; 
- radiusA = 300.0; 
- radiusB = 300.0; 
- angle = 0.0; 
- }; 
- class city_Elektrozavodsk 
- { 
- name = "​$STR_LOCATION_ELEKTROZAVODSK";​ 
- position[] = 
- { 
- 10313.72,​ 2159.41 
- }; 
- type = "​NameCity";​ 
- speech[] = 
- { 
- "​Elektrozavodsk"​ 
- }; 
- radiusA = 200.0; 
- radiusB = 200.0; 
- angle = 0.0; 
- }; 
-... 
-</​code>​ 
- 
- 
-====== Config Class Prefixes ====== 
- 
-BIS uses config class name prefixes like: AAirport_, ACityC_, AFlat_, AFlatC_, AFlatCS_, airport_, AStrong_, city_, hill_, local_ (and Local_ but I don't think case matters?), V_ (vegetation),​ veg_, vill_, w_ and water_ 
- 
- 
-====== Name ====== 
- 
-Name is simply the text string of the name of this location. 
-<code cpp> 
- name = "​$STR_LOCATION_CHERNOGORSK";​ 
-</​code>​ 
-In this Chernarus example it uses stringtable to pull the name string so it can automatically translate it to different languages etc. 
- 
- 
-====== Position ====== 
- 
-Position is normal 2D coordinate for this location. 
-<code cpp> 
- position[] = 
- { 
- 5300.71, 8645.9 
- }; 
-</​code>​ 
- 
- 
-====== Type ====== 
- 
-ArmA class names types: 
-<code cpp> 
-type = "​BorderCrossing";​ 
-type = "​Hill";​ 
-type = "​NameCity";​ 
-type = "​NameCityCapital";​ 
-type = "​NameLocal";​ 
-type = "​NameMarine";​ 
-type = "​NameVillage";​ 
-type = "​RockArea";​ 
-type = "​VegetationBroadleaf";​ 
-type = "​VegetationFir";​ 
-type = "​VegetationPalm";​ 
-type = "​VegetationVineyard";​ 
-type = "​ViewPoint";​ 
-</​code>​ 
- 
-ArmA 2 class names types: 
-<code cpp> 
-type = "​Airport";​ 
-type = "​CityCenter";​ 
-type = "​FlatArea";​ 
-type = "​FlatAreaCity";​ 
-type = "​FlatAreaCitySmall";​ 
-type = "​Hill";​ 
-type = "​NameCity";​ 
-type = "​NameCityCapital";​ 
-type = "​NameLocal";​ 
-type = "​NameMarine";​ 
-type = "​NameVillage";​ 
-type = "​StrongpointArea";​ 
-type = "​VegetationBroadleaf";​ 
-type = "​VegetationFir";​ 
-</​code>​ 
- 
- 
-====== Speech ====== 
- 
-<code cpp> 
- speech[] = 
- { 
- "​Chernogorsk"​ 
- }; 
-</​code>​ 
- 
- 
-====== Neighbors ====== 
- 
-<code cpp> 
- neighbors[] = 
- { 
- "​ACityC_Prigorodki",​ "​ACityC_Balota",​ "​ACityC_Nadezhdino",​ "​ACityC_Mogilevka"​ 
- }; 
-</​code>​ 
- 
- 
-====== Demography ====== 
- 
-<code cpp> 
- demography[] = 
- { 
- "​CIV",​ 0.0, "​CIV_RU",​ 0.0 
- }; 
-</​code>​ 
- 
- 
-====== Radius ====== 
- 
-These locations also are affiliated with radius to define the size, they are **radiusA** and **radiusB**. 
-<code cpp> 
-radiusA = 100; 
-radiusB = 100; 
-</​code>​ 
- 
- 
-====== Angle ====== 
- 
-<code cpp> 
-angle = 305.903; 
-</​code>​ 
- 
- 
-====== Notes ====== 
- 
-See also [[arma2:​terrain:​ambient_modules|ArmA 2 Terrain Ambient Mobules]] 
arma2/terrain/class_names.txt ยท Last modified: 2012-09-03 08:13 (external edit)