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arma2:terrain:class_names

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arma2:terrain:class_names [2011-07-03 18:03]
snakeman created class_names initial page.
arma2:terrain:class_names [2012-09-03 08:13]
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-====== Class Names ====== 
  
-In terrains you can name locations / positions, usually cities and other important populated places. Also these locations can help scripts to find out flat areas and such. 
- 
-These are in your terrain'​s config.cpp under the name "class names"​. 
- 
-ArmA class names types: 
-<code cpp> 
-type = "​BorderCrossing";​ 
-type = "​Hill";​ 
-type = "​NameCity";​ 
-type = "​NameCityCapital";​ 
-type = "​NameLocal";​ 
-type = "​NameMarine";​ 
-type = "​NameVillage";​ 
-type = "​RockArea";​ 
-type = "​VegetationBroadleaf";​ 
-type = "​VegetationFir";​ 
-type = "​VegetationPalm";​ 
-type = "​VegetationVineyard";​ 
-type = "​ViewPoint";​ 
-</​code>​ 
- 
-These locations also are affiliated with radius to define the size. 
-<code cpp> 
-radiusA = 100; 
-radiusB = 100; 
-</​code>​ 
- 
-ArmA 2 class names types: 
-<code cpp> 
-type = "​Airport";​ 
-type = "​CityCenter";​ 
-type = "​FlatArea";​ 
-type = "​FlatAreaCity";​ 
-type = "​FlatAreaCitySmall";​ 
-type = "​Hill";​ 
-type = "​NameCity";​ 
-type = "​NameCityCapital";​ 
-type = "​NameLocal";​ 
-type = "​NameMarine";​ 
-type = "​NameVillage";​ 
-type = "​StrongpointArea";​ 
-type = "​VegetationBroadleaf";​ 
-type = "​VegetationFir";​ 
-</​code>​ 
arma2/terrain/class_names.txt ยท Last modified: 2012-09-03 08:13 (external edit)