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arma2:terrain:ambient_modules [2011-08-02 20:12]
snakeman created ambient_modules initial page.
arma2:terrain:ambient_modules [2012-07-31 11:18] (current)
snakeman added custom buildings header.
Line 37: Line 37:
  
 The demography[] array is the factions used to create characters there. The values of 1.0 or 0.0 most likely mean probability of presence (we don't know at the moment). The demography[] array is the factions used to create characters there. The values of 1.0 or 0.0 most likely mean probability of presence (we don't know at the moment).
 +
 +
 +====== Custom Buildings ======
 +
 +Ambient Civilian Modules do not work unless you have buildings memory points setup properly.
 +
 +^ Engine ^ Memory Point ^
 +| ArmA2 | AIDoor0 |
 +| Operation Arrowhead | AIspawnpos0 |
 +
 +Check if bis buildings the digits start actually start from 1 and not 0.
arma2/terrain/ambient_modules.1312315948.txt.gz ยท Last modified: 2011-08-02 20:12 by snakeman