arma2:terrain:ambient_modules
Differences
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arma2:terrain:ambient_modules [2011/08/02 20:12] – created ambient_modules initial page. snakeman | arma2:terrain:ambient_modules [2012/07/31 11:18] – added custom buildings header. snakeman | ||
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The demography[] array is the factions used to create characters there. The values of 1.0 or 0.0 most likely mean probability of presence (we don't know at the moment). | The demography[] array is the factions used to create characters there. The values of 1.0 or 0.0 most likely mean probability of presence (we don't know at the moment). | ||
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+ | ====== Custom Buildings ====== | ||
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+ | Ambient Civilian Modules do not work unless you have buildings memory points setup properly. | ||
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+ | ^ Engine ^ Memory Point ^ | ||
+ | | ArmA2 | AIDoor0 | | ||
+ | | Operation Arrowhead | AIspawnpos0 | | ||
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+ | Check if bis buildings the digits start actually start from 1 and not 0. |
arma2/terrain/ambient_modules.txt · Last modified: 2024/08/01 22:48 by snakeman