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arma2:terrain [2016-11-15 09:19]
snakeman switched tactical.nekromantix.com to www.pmctactical.org domain.
arma2:terrain [2017-01-13 08:57] (current)
snakeman added two visitor tips.
Line 192: Line 192:
  
 Of course its another matter to calculate does it take more time to shuffle the incredible sized satellites like this just to load buldozer quicker few times... but mainly this tip is for the ongoing early development. Of course its another matter to calculate does it take more time to shuffle the incredible sized satellites like this just to load buldozer quicker few times... but mainly this tip is for the ongoing early development.
 +
 +
 +====== Visitor Object Paste Tip ======
 +
 +Here's one tip for import of new terrain when your map is already full of objects:
 +
 +  - CTRL-A select all objects
 +  - Copy all objects to clipboard (CTRL-C/​Copy from menu)
 +  - Delete all objects.
 +  - Import new terrain, inspect it in Bulldozer and make necessary tweaks
 +  - Paste back the objects as absolute height (from the menu)
 +
 +250,000+ objects take couple of minutes, but it works. Check the bridges, other stuff should be in place. ​
 +
 +
 +====== Cell Size FPS Drop ======
 +
 +depends on the number of cells as well. I did a few wee 5x5km terrains - 1024x1024 - 5m FPS was consistently good with them... but I did a 2048x2048 x 4m one as a test recently and it was a real fps hog - even empty 2048x2048x5m wasn't significantly better either - so it wasn't the drop from 5 to 4m cell.... four times as many of em was the problem though I did notice that if I dropped the viewdistance down from 8km to about 3.5km it improved significantly lots of small cells all visible at once  = maybe not a good idea
arma2/terrain.txt ยท Last modified: 2017-01-13 08:57 by snakeman