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arma2:terrain [2014-07-21 19:43] snakeman added one more binarize error and fix for it. |
arma2:terrain [2016-11-15 09:19] snakeman switched tactical.nekromantix.com to www.pmctactical.org domain. |
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This is ArmA 2 Terrain Editing Tutorials. | This is ArmA 2 Terrain Editing Tutorials. | ||
- | You can still use the 1 texture [[ofp:tools:wrptool|WrpTool]] method familiar from [[arma:terrain|ArmA terrain]]. More up to date details from our forum topic: [[http://tactical.nekromantix.com/forum/viewtopic.php?f=53&t=21962|ArmA 2 WRP editing]]. | + | You can still use the 1 texture [[ofp:tools:wrptool|WrpTool]] method familiar from [[arma:terrain|ArmA terrain]]. More up to date details from [[http://www.pmctactical.org/forum/viewtopic.php?f=53&t=21962|PMC Tactical forums ArmA 2 WRP editing]] topic. |
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This error means that you forgot to convert layers PNG into PAA files. | This error means that you forgot to convert layers PNG into PAA files. | ||
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+ | ====== ArmA 2 Buldozer Loading Time ====== | ||
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+ | **ArmA 2 Buldozer Loading Time** made quicker. | ||
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+ | Buldozer is bitch to run, especially if you have large terrain to edit. | ||
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+ | Having large satellite texture increases buldozer loading time, its recommended that you make hilarious 1024 x 1024 down-re-sized version of your satellite and import that when you need to do some buldozer viewing, like some object placement editing which requires you to see the final result in buldozer before binarizing wrp into in-game use. | ||
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+ | Of course its another matter to calculate does it take more time to shuffle the incredible sized satellites like this just to load buldozer quicker few times... but mainly this tip is for the ongoing early development. |