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arma2:terrain [2014-07-21 18:01]
snakeman added large-terrain-limits link.
arma2:terrain [2015-07-05 23:18]
snakeman added arma 2 buldozer loading time header.
Line 165: Line 165:
  
  
-====== ​Bad Position in Binarizing ​======+====== ​Binarize Errors ​====== 
 + 
 +**Bad Position**
  
 272035:​pmc\vte_objects\vte_bush24.p3d - Bad position 1594.4,​0,​867 (surface 100.3) 272035:​pmc\vte_objects\vte_bush24.p3d - Bad position 1594.4,​0,​867 (surface 100.3)
Line 172: Line 174:
  
 Fix it by aligning the objects to ground in Visitor 3. Fix it by aligning the objects to ground in Visitor 3.
 +
 +
 +**Assertion failed '​layerMaskItem->​Loaded()'​**
 +
 +w:​\C_branch\Poseidon\Arrowhead\lib\landClutter.cpp(4289) : Assertion failed '​layerMaskItem->​Loaded()'​
 +
 +This error means that you forgot to convert layers PNG into PAA files.
 +
 +
 +====== ArmA 2 Buldozer Loading Time ======
 +
 +**ArmA 2 Buldozer Loading Time** made quicker.
 +
 +Buldozer is bitch to run, especially if you have large terrain to edit.
 +
 +Having large satellite texture increases buldozer loading time, its recommended that you make hilarious 1024 x 1024 down-re-sized version of your satellite and import that when you need to do some buldozer viewing, like some object placement editing which requires you to see the final result in buldozer before binarizing wrp into in-game use.
 +
 +Of course its another matter to calculate does it take more time to shuffle the incredible sized satellites like this just to load buldozer quicker few times... but mainly this tip is for the ongoing early development.
arma2/terrain.txt · Last modified: 2022-06-25 16:48 by snakeman