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arma2:sound [2010/09/10 05:08] – created sound initial page. snakemanarma2:sound [2010/09/10 06:35] – added more details. snakeman
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   * frequency range is [0.6, inf] but usable range is somewhere about 1 that's [0.8, 1.2]   * frequency range is [0.6, inf] but usable range is somewhere about 1 that's [0.8, 1.2]
-  * randomize = small random number unique for each vehicle, range [0, 1]+  * randomizer = small random number unique for each vehicle, range [0, 1]
   * angular velocity - but this controller is not much usable, because values are discrete, not smooth, so in frame N it should be 0 and in frame N+1 it should be 2   * angular velocity - but this controller is not much usable, because values are discrete, not smooth, so in frame N it should be 0 and in frame N+1 it should be 2
   * factor - linear interpolation between A and B based on x, value = A + (B - A) *x, trick to get peak is using min{ X factor [A, B], X factor [B, A] }   * factor - linear interpolation between A and B based on x, value = A + (B - A) *x, trick to get peak is using min{ X factor [A, B], X factor [B, A] }
Line 59: Line 59:
  };  };
 </code> </code>
 +
 +CfgEnvSounds example
 +<code cpp>
 +class CfgEnvSounds
 +{
 +        class Meadows
 +        {
 +        sound[] ={"\ca\sounds\Ambient\meadows\wind-meadow-2",0.0316228,1};
 +        volume = "(1-forest)*(1-houses)*(1-night)*(1-sea)";
 +        randSamp1[] ={"ca\sounds\Ambient\meadows\meadow_sfx_01",0.1,"125",0.15,8,15,20};
 +        randSamp2[] ={"ca\sounds\Ambient\meadows\meadow_sfx_02",0.1,1,25,0.15,8,15,20};
 +        randSamp3[] ={"ca\sounds\Ambient\meadows\meadow_sfx_03",0.1,"125",0.15,15,30,40};
 +        randSamp4[] ={"ca\sounds\Ambient\meadows\meadow_sfx_04_crickets",0.01,1,25,0.15,15,30,40};
 +        randSamp5[] ={"ca\sounds\Ambient\meadows\meadow_sfx_05_crickets",0.00562341,1,25,0.1,8,15,20};
 +        randSamp6[] ={"ca\sounds\Ambient\meadowsmeadow-sfx-06",0.01,1,25,0.1,8,10,20};
 +        random[] ={"randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6"};
 +        };
 +
 +        class Forest
 +        {
 +                sound[] ={"ca\sounds\Ambient\forestforest-day-2",0.0398107,1};
 +                volume = "forest*(1-night)";
 +                randSamp11[] ={"ca\sounds\Ambient\forestforest-sfx-9bird",0.1,1,30,0.14,5,8,10};
 +                randSamp10[] ={"ca\sounds\Ambient\forestforest-sfx-12datel",0.1,30,0.125,10,20,40};
 +                randSamp0[] ={"ca\sounds\Ambient\forestforest-sfx-5bird",0.125893,1,30,0.13,4,8,12};
 +                randSamp1[] ={"ca\sounds\Ambient\forestforest-sfx-6bird",0.125893,1,30,0.125,4,8,12};
 +                randSamp2[] ={"ca\sounds\Ambient\forestforest-sfx-7bird",0.125893,1,30,0.125,4,8,12};
 +                randSamp3[] ={"ca\sounds\Ambient\forestforest-sfx-8bird",0.125893,1,30,0.1,4,8,12};
 +                randSamp8[] ={"ca\sounds\Ambient\forestforest-sfx-10bird-flapping",0.1,1,30,0.04,10,20,40};
 +                randSamp9[] ={"ca\sounds\Ambient\forestforest-sfx-11holub-flapping",0.1,1,30,0.04,10,20,40};
 +                randSamp4[] ={"ca\sounds\Ambient\forestforest-sfx-1",0.1,1,30,0.025,4,8,10};
 +                randSamp5[] ={"ca\sounds\Ambient\forestforest-sfx-2",0.1,1,30,0.025,4,8,10};
 +                randSamp6[] ={"ca\sounds\Ambient\forestforest-sfx-3",0.1,1,30,0.025,4,8,10};
 +                randSamp7[] ={"ca\sounds\Ambient\forestforest-sfx-4",0.1,1,30,0.025,4,8,10};
 +                random[] ={"randSamp11","randSamp10","randSamp0","randSamp1","randSamp2","randSamp3","randSamp8","randSamp9","randSamp4","randSamp5","randSamp6","randSamp7"};
 +        };
 +
 +        class ForestNight
 +        {
 +                sound[] ={"ca\sounds\Ambient\forestforest-night-1",0.0562341,1};
 +                volume = "forest*night";
 +                randSamp1[] ={"ca\sounds\Ambient\forestforest-night-sfx-1",0.1,"125",0.15,8,15,20};
 +                randSamp2[] ={"ca\sounds\Ambient\forestforest-night-sfx-2",0.1,1,25,0.15,8,15,20,30};
 +                randSamp3[] ={"ca\sounds\Ambient\forestforest-sfx-10bird-flapping",0.1,"125",0.15,15,30,40};
 +                randSamp4[] ={"ca\sounds\Ambient\forestforest-sfx-11holub-flapping",0.1,"125",0.15,15,30,40};
 +                randSamp5[] ={"ca\sounds\Ambient\forestforest-sfx-1",0.0562341,1,25,0.1,8,15,20};
 +                randSamp6[] ={"ca\sounds\Ambient\forestforest-sfx-2",0.0562341,1,25,0.1,8,10,20};
 +                randSamp7[] ={"ca\sounds\Ambient\forestforest-sfx-3",0.0562341,1,25,0.1,8,10,20};
 +                randSamp8[] ={"ca\sounds\Ambient\forestforest-sfx-4",0.0562341,1,25,0.1,8,10,20};
 +                random[] ={"randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
 +        };
 +
 +        class Rain
 +        {
 +                sound[] ={"\Ca\sounds\Ambient\rain\rain_hard1",0.177828,1};
 +                volume = "rain";
 +                soundNight[] ={"\Ca\sounds\Ambient\rain\rain_hard1",0.177828,1};
 +        };
 +</code>
 +
 +Solid insideSoundCoeff's
 +<code cpp>
 +// UH60
 +insideSoundCoef = 0.001;
 +occludeSoundsWhenIn = 0.02;
 +obstructSoundsWhenIn = 0.02;
 +</code>
 +
 +EngineLowOut {"A10_Ext_Engine_Low", 45.2387, 1, 700}
 +
 +This sound you should hear last, its the rumble or 'jet wash' you get when an aircraft makes as it gets closer to your position.
 +
 +EngineHighOut {"A10_Ext_Engine_High", 25.2387, 1, 1100}
 +
 +This is the 'throttle' sound, the sound activates when you apply acceleration as well as sounding at other (from what I can tell) drastic stick movements ? Had to define when you start to hear it but somewhere between the two others gives me the best results during a flyby.
 +
 +ForsageOut {"A10_Ext_Engine_Idle", 40.2387, 1, 4000}
 +
 +This is the main engine sound, this kicks in as the the engine_start sound is fading out and plays a constant loop until you stop the engine or it gets destroyed.
 +
 +{"V_55", 1.0, 0.5, 900};\\
 +1.0 is volume at source\\
 +0.5 is pitch 0.0 being same as orginal sample\\
 +900 is volume over distance (how far it can be heard)
  
 Check out basic [[sound_config_tutorial|Sound config tutorial]]. Check out basic [[sound_config_tutorial|Sound config tutorial]].
arma2/sound.txt · Last modified: 2024/08/02 12:36 by snakeman

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