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arma2:sound [2010-09-10 05:08] snakeman created sound initial page. |
arma2:sound [2010-09-10 06:15] snakeman oops. |
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* frequency range is [0.6, inf] but usable range is somewhere about 1 that's [0.8, 1.2] | * frequency range is [0.6, inf] but usable range is somewhere about 1 that's [0.8, 1.2] | ||
- | * randomize = small random number unique for each vehicle, range [0, 1] | + | * randomizer = small random number unique for each vehicle, range [0, 1] |
* angular velocity - but this controller is not much usable, because values are discrete, not smooth, so in frame N it should be 0 and in frame N+1 it should be 2 | * angular velocity - but this controller is not much usable, because values are discrete, not smooth, so in frame N it should be 0 and in frame N+1 it should be 2 | ||
* factor - linear interpolation between A and B based on x, value = A + (B - A) *x, trick to get peak is using min{ X factor [A, B], X factor [B, A] } | * factor - linear interpolation between A and B based on x, value = A + (B - A) *x, trick to get peak is using min{ X factor [A, B], X factor [B, A] } |