User Tools

Site Tools


arma2:sound

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision Both sides next revision
arma2:sound [2010-09-10 05:08]
snakeman created sound initial page.
arma2:sound [2010-09-10 06:15]
snakeman oops.
Line 18: Line 18:
  
   * frequency range is [0.6, inf] but usable range is somewhere about 1 that's [0.8, 1.2]   * frequency range is [0.6, inf] but usable range is somewhere about 1 that's [0.8, 1.2]
-  * randomize ​= small random number unique for each vehicle, range [0, 1]+  * randomizer ​= small random number unique for each vehicle, range [0, 1]
   * angular velocity - but this controller is not much usable, because values are discrete, not smooth, so in frame N it should be 0 and in frame N+1 it should be 2   * angular velocity - but this controller is not much usable, because values are discrete, not smooth, so in frame N it should be 0 and in frame N+1 it should be 2
   * factor - linear interpolation between A and B based on x, value = A + (B - A) *x, trick to get peak is using min{ X factor [A, B], X factor [B, A] }   * factor - linear interpolation between A and B based on x, value = A + (B - A) *x, trick to get peak is using min{ X factor [A, B], X factor [B, A] }
arma2/sound.txt · Last modified: 2011-06-30 14:17 (external edit)