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arma2:scripting [2011-08-15 03:39] snakeman added few links. |
arma2:scripting [2013-05-06 12:49] snakeman added object-compositions link. |
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* SQS script format will be fully supported in ArmA 2. | * SQS script format will be fully supported in ArmA 2. | ||
- | **initJIPcompatible.sqf** is automatically started at unknown time, best guess would be when JIP player joins? | + | **initJIPcompatible.sqf** initJIPcompatible.sqf gets called from the MP mission framework (scripts in modules MP directory). A script waits until the player object is initialized and execs initJIPcompatible.sqf on clients (all clients, even those that were allready there at mission start as it is basically the same). Has nothing todo with init.sqf. |
[[arma2:scripting:basics_of_sqf|Basics of SQF]] | [[arma2:scripting:basics_of_sqf|Basics of SQF]] | ||
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[[arma2:scripting:bis_fnc_findsafepos|BIS_fnc_findSafePos]] how to find safe position with open ground etc. | [[arma2:scripting:bis_fnc_findsafepos|BIS_fnc_findSafePos]] how to find safe position with open ground etc. | ||
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+ | Global scripts dir or common scripts dir is very useful. This feature has been known since OFP, check out the details from [[arma:scripting#global_scripts_dir|ArmA: Scripting - Global scripts dir]], as same feature works in ArmA 2. | ||
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+ | Howto create and use [[arma2:scripting:object-compositions|Object Compositions]] in missions. |