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arma2:scripting [2011-08-15 03:39]
snakeman added few links.
arma2:scripting [2013-05-06 12:49]
snakeman added object-compositions link.
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   * SQS script format will be fully supported in ArmA 2.   * SQS script format will be fully supported in ArmA 2.
  
-**initJIPcompatible.sqf** is automatically started at unknown timebest guess would be when JIP player joins?+**initJIPcompatible.sqf** ​initJIPcompatible.sqf gets called from the MP mission framework (scripts in modules MP directory). A script waits until the player object ​is initialized and execs initJIPcompatible.sqf on clients (all clientseven those that were allready there at mission start as it is basically the same). Has nothing todo with init.sqf.
  
 [[arma2:​scripting:​basics_of_sqf|Basics of SQF]] [[arma2:​scripting:​basics_of_sqf|Basics of SQF]]
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 [[arma2:​scripting:​bis_fnc_findsafepos|BIS_fnc_findSafePos]] how to find safe position with open ground etc. [[arma2:​scripting:​bis_fnc_findsafepos|BIS_fnc_findSafePos]] how to find safe position with open ground etc.
 +
 +Global scripts dir or common scripts dir is very useful. This feature has been known since OFP, check out the details from [[arma:​scripting#​global_scripts_dir|ArmA:​ Scripting - Global scripts dir]], as same feature works in ArmA 2.
 +
 +Howto create and use [[arma2:​scripting:​object-compositions|Object Compositions]] in missions.
arma2/scripting.txt · Last modified: 2015-06-08 02:24 (external edit)