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arma2:port_arma [2011-08-18 11:41] snakeman added info about road misalignment. |
arma2:port_arma [2016-11-15 11:26] (current) snakeman switched tactical.nekromantix.com to www.pmctactical.org domain. |
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That is the nutshell of how to port working ArmA character to ArmA 2. The soldier is then pretty much done, there is not more fine tuning than that. | That is the nutshell of how to port working ArmA character to ArmA 2. The soldier is then pretty much done, there is not more fine tuning than that. | ||
- | This tutorial is very short and not very descriptive, feel free to ask questions and/or offer solutions in [[http://tactical.nekromantix.com/forum/viewtopic.php?f=53&t=21950|Porting ArmA (1) addon]] forum topic. | + | This tutorial is very short and not very descriptive, feel free to ask questions and/or offer solutions in [[http://www.pmctactical.org/forum/viewtopic.php?f=53&t=21950|PMC Tactical forum Porting ArmA (1) addon]] topic. |
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**The above roads list is work in progress and unconfirmed! please use caution when using this guide!** | **The above roads list is work in progress and unconfirmed! please use caution when using this guide!** | ||
- | PMCTODO this terrain header is work in progress, please post to our forums if you wish to help. | + | **ArmA To ArmA 2 Roads** |
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+ | When porting ArmA roads into ArmA 2, meaning you just swap using arma ca\roads\asf25 to arma2 ca\roads2\asf25 then you get slight gaps in the road curves and perhaps other parts too, its barely noticeable though. | ||
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+ | Possible solutions would be to remake the roads using actual ArmA 2 objects, but most cases that is not viable option (too much work). | ||