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arma2:modeling:user_animation

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arma2:modeling:user_animation [2011-06-30 18:10]
snakeman created user_animation initial page.
arma2:modeling:user_animation [2016-10-03 12:39] (current)
Line 3: Line 3:
 Primary target - Vehicles Primary target - Vehicles
  
-This tutorial is to show the basics of how to animate a section of a vehicle model with a USER action. Specific subject pictures are a aeroplane ​ramp, but any vehicle can have similar.+This tutorial is to show the basics of how to animate a section of a vehicle model with a USER action. Specific subject pictures are a aircraft ​ramp, but any vehicle can have similar.
  
  
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 RADIUS is the radius in meters around the ACTION_RAMP1 points that players will see the action in menu. RADIUS is the radius in meters around the ACTION_RAMP1 points that players will see the action in menu.
 +
 +
 +====== House Door ======
 +
 +**model.cfg**:​
 +<code cpp>
 +class cfgSkeletons
 +
 + class VTE_tigercage_Skeleton:​ Default
 + {
 + skeletonInherit = "​Default";​
 + skeletonBones[] =
 + {
 + "​VTE_tg1_door",​ ""​
 + };
 + };
 +
 +class CfgModels
 +
 + class VTE_tigercage:​ Default
 + {
 + skeletonName = "​VTE_tigercage_Skeleton";​
 + sections[] = {};
 +
 + class Animations
 + {
 + class vte_tigercage_door:​ Rotation
 + {
 + axis = "​axis_door";​
 + selection = "​VTE_tg1_door";​
 + };
 + };
 + };
 +</​code>​
 +
 +**config.cpp**:​
 +<code cpp>
 + class AnimationSources
 + {
 + class vte_tigercage_door
 + {
 + animPeriod = 1;
 + };
 + };
 +
 + class UserActions
 + {
 + class OpenTigerCage_door
 + {
 + displayName = "Open Door";
 + position = "​VTE_tg1_door";​
 + radius = 4;
 + OnlyForPlayer = true;
 + condition = "this animationPhase ""​vte_tigercage_door""​ < 0.5";
 + statement = "this animate [""​vte_tigercage_door"",​ 1];";
 + };
 +
 + class CloseTigerCage_door:​ OpenTigerCage_door
 + {
 + displayName = "Close Door";
 + condition = "this animationPhase ""​vte_tigercage_door""​ >= 0.5";
 + statement = "this animate [""​vte_tigercage_door"",​ 0];";
 + };
 + };
 +</​code>​
 +
 +**Summary**
 +
 +VTE_tg1_door is the selection in Resolution LOD.
 +
 +axis_door is the memory point in Memory LOD.
 +
 +**Note about Geometry LOD**
 +
 +When you animate a door, in Geometry LOD it has to have ComponentXX and also the selection name like in our above example VTE_tg1_door,​ otherwise when you open the door it wont let you pass as geometry doesn'​t recognize anything happening.
arma2/modeling/user_animation.1309457452.txt.gz ยท Last modified: 2011-06-30 18:10 by snakeman