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arma2:missions:briefing [2009-06-03 04:36]
snakeman created briefing initial page.
arma2:missions:briefing [2015-07-13 07:59] (current)
snakeman added color example and removed some obsolete stuff.
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 How to create a briefing. How to create a briefing.
  
-I haven'​t seen a lot of briefings in missions I've played online yet, which is probably out of lack of documentation,​ So I thought to discover it by myself how to make briefings in arma2. +ArmA does not use the briefing.html anymore for the Notes and Tasks sections. The briefing.html is only used for the Debriefing text which is dependent on the EndMission trigger of the mission.
- +
-In Arma BIS has decided to not use the briefing.html anymore for the Notes and Tasks sections. The briefing.html is only used for the Debriefing text which is dependent on the EndMission trigger of the mission.+
  
 An Example briefing: (should actually be renamed to debriefing.html now BIS) An Example briefing: (should actually be renamed to debriefing.html now BIS)
- 
 <code html> <code html>
 <​html>​ <​html>​
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 </​html>​ </​html>​
 </​code>​ </​code>​
- 
 These different endings are activated in triggers, but I'm sure everyone knows about them already (the end1 and end2 endings are in the type listbox of the trigger menu) These different endings are activated in triggers, but I'm sure everyone knows about them already (the end1 and end2 endings are in the type listbox of the trigger menu)
  
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 If you added an empty marker near the objective, and you want a task-marker on there, you use this command. When you select this task as current task, the marker will light up. Make sure you use an existing marker here, cause otherwise it will place the task destination at [0,0]. If you added an empty marker near the objective, and you want a task-marker on there, you use this command. When you select this task as current task, the marker will light up. Make sure you use an existing marker here, cause otherwise it will place the task destination at [0,0].
  
 +Marker example:
 +<code cpp>
 +<marker name='​obj1'>​Objective 1</​marker>​
 +</​code>​
 +
 +And image example:
 +<code cpp>
 +<img image='​path\mission\filename.paa'>​
 +</​code>​
 +
 +Color example:
 +<code cpp>
 +<font color='#​FF0000'>​red</​font>​
 +<font color='#​FFFF00'>​yellow</​font>​
 +<font color='#​008000'>​green</​font>​
 +<font color='#​0000FF'>​blue</​font>​
 +</​code>​
 I suggest you put these commands in a file called briefing.sqf so you keep your other files clean, and then in your init.sqf write execVM "​briefing.sqf"​ I suggest you put these commands in a file called briefing.sqf so you keep your other files clean, and then in your init.sqf write execVM "​briefing.sqf"​
  
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   * The tskAttackVishnoye is a variable which holds a reference to the task. After youve created the task, you can use that var name to manipulate the task.   * The tskAttackVishnoye is a variable which holds a reference to the task. After youve created the task, you can use that var name to manipulate the task.
   * All these commands are local arg, local effect. So execute them on every machine (throw them in the init.sqf).   * All these commands are local arg, local effect. So execute them on every machine (throw them in the init.sqf).
- 
- 
-====== Notes ====== 
- 
-This tutorial was written by Mike84 in BIS forums topic [[http://​forums.bistudio.com/​showthread.php?​t=73424|here]]. 
arma2/missions/briefing.1244003815.txt.gz · Last modified: 2009-06-03 04:36 (external edit)