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arma2:missions [2011-07-01 12:40]
snakeman added few more pages.
arma2:missions [2015-06-08 02:50]
snakeman added random-mission-design link.
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 ====== Briefing ====== ====== Briefing ======
  
-How to create a briefing, its not done with briefing.html anymore, but with the "​tasks"​ command. Read more [[arma2:​missions:​briefing|here]].+How to create a [[arma2:​missions:​briefing|briefing]], its not done with briefing.html anymore, but with the "​tasks"​ command.
  
  
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 Read [[arma2:​missions:​mp_scripting|Multiplayer scripting]] by Sickboy Read [[arma2:​missions:​mp_scripting|Multiplayer scripting]] by Sickboy
 +
 +How to run multiplayer [[arma2:​missions:​high-command-dedicated-server|High Command on Dedicated Server]].
  
  
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-====== Convert HTML brifing ​to sqf ======+====== Convert HTML briefing ​to sqf ====== 
 + 
 +[[arma2:​missions:​html_briefing_to_sqf|Convert HTML briefing to sqf]]. 
 + 
 + 
 +====== All units playable in MP ====== 
 + 
 +How to make [[arma2:​missions:​allunits_playable|All units playable in MP]]. 
 + 
 + 
 +====== Campaign Files ====== 
 + 
 +Campaign [[arma2:​missions:​overviewhtml|overview.html]] file details. 
 + 
 +How campaign uses global [[arma2:​missions:​dtaext|DtaExt]] directory to store music and sound files for all of its missions. 
 + 
 +Usage of [[arma2:​missions:​exit.sqf|exit.sqf]] on campaign missions. 
 + 
 + 
 +====== Porting Missions ====== 
 + 
 +[[arma2:​missions:​porting|Porting]] a OFP or ArmA mission to ArmA 2. 
 + 
 + 
 +====== Remove Weapon / Magazine Cargo From Ambient Vehicles ====== 
 + 
 +How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2:​missions:​howto-remove-weapon-cargo-from-ambient-vehicles|How To Remove Weapon Cargo From Ambient Vehicles]] page. 
 + 
 + 
 +====== User Interface ====== 
 + 
 +[[arma2:​missions:​user-interface-dialog-resource|User Interface Dialog Resource]] guide. 
 + 
 + 
 +====== Trigger Activated Only By Players ====== 
 + 
 +In mission editor create a trigger activated by players side, then put its condition line like this: 
 +<code php> 
 +this && ({_x in thislist} count playableUnits > 0) 
 +</​code>​ 
 +Now the AI alone will not activate this trigger, there has to be player present. 
 + 
 + 
 +====== Mission File Name Length Limit ====== 
 + 
 +[[arma2:​missions:​mission-file-name-length-limit|Mission file name length limit]] tells you how long file names you can load and save in mission editor. 
 + 
 + 
 +====== Random Mission Design ​======
  
-[[arma2:missions:​html_briefing_to_sqf|Convert HTML brifing to sqf]].+[[arma2:random-mission-design|Random Mission Design]] ideas, thoughts, etc
arma2/missions.txt · Last modified: 2017-01-18 11:22 by snakeman