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- | ====== Editor Modules ====== | ||
- | Editor Modules are the GameLogic driven mission editor script interfaces which allow you to run all kinds of nice new scripting from default ArmA 2 BIS setup. | ||
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- | [[arma2:editor_modules:artillery|Artillery Module]] | ||
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- | [[arma2:editor_modules:acm|Ambient Combat Module]] spawns enemy and friendly patrols around you. | ||
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- | [[arma2:editor_modules:alice|Alice Module]] (Ambient Life In Civilian Environment) explained. | ||
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- | [[arma2:editor_modules:silvie|Silvie Module]] (System for Including Land Vehicles Into Environment) explained. | ||
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- | [[arma2:editor_modules:high_command|High Command Module]] explained. | ||
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- | [[arma2:editor_modules:som|SOM]] Secondary Operations Module, random mission generator. | ||
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- | [[arma2:editor_modules:locations|Locations]] explained. | ||
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- | [[arma2:editor_modules:coin|CoIn]] Construction Interface explained. | ||
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- | [[arma2:editor_modules:function|Function Library]] Function library. | ||
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- | [[arma2:editor_modules:garbage_collector|The Garbage Collector]]. | ||
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- | [[arma2:editor_modules:uav|UAV]] Unmanned Aerial Vehicle. | ||
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- | [[arma2:editor_modules:surrender|Surrender]], how does it work. |