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arma2:config:pilot_proxy_rtm [2010-08-11 06:39]
snakeman added rtm tutorial header.
arma2:config:pilot_proxy_rtm [2015-08-22 01:35] (current)
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   * This doesn'​t create a new proxy in O2/​Buldozer,​ only finally in-game. For proxy to O2, check [[arma:​modeling:​proxy#​pilot_proxy_visible_in_buldozer|this]].   * This doesn'​t create a new proxy in O2/​Buldozer,​ only finally in-game. For proxy to O2, check [[arma:​modeling:​proxy#​pilot_proxy_visible_in_buldozer|this]].
   * To create your own .rtm, check out the BIS proxies and select the one as base which already comes close to what you need. For example AH1Z Pilot.   * To create your own .rtm, check out the BIS proxies and select the one as base which already comes close to what you need. For example AH1Z Pilot.
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-Greetings for Myke and GNat [[http://​forums.bistudio.com/​showthread.php?​t=104877|discussion]] for this tutorial! 
  
  
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 The below method works for ArmA 2 and Operation Arrowhead even with the ArmA 1 skeleton. You can use the released ArmA 2 skeleton in a similar fashion, but it has a few quirks that make it more difficult to use - namely the 'local axis' wont automatically reposition itself to the joint when you select a bone. Best to use the ArmA 1 skeleton. The below method works for ArmA 2 and Operation Arrowhead even with the ArmA 1 skeleton. You can use the released ArmA 2 skeleton in a similar fashion, but it has a few quirks that make it more difficult to use - namely the 'local axis' wont automatically reposition itself to the joint when you select a bone. Best to use the ArmA 1 skeleton.
  
-For ArmA2/OA specific weapon hand animation RTMs require a different setup to get them to work, check [[http://​forums.bistudio.com/​showthread.php?​t=87052|this forum post]].+For ArmA2/OA specific weapon hand animation RTMs require a different setup to get them to work.
  
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arma2/config/pilot_proxy_rtm.1281508785.txt.gz ยท Last modified: 2010-08-11 06:39 (external edit)