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arma2:config:custom_face

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arma2:config:custom_face [2010-08-23 16:51]
snakeman created custom_face initial page.
arma2:config:custom_face [2017-01-15 07:13] (current)
snakeman removed obsolete pmctodo.
Line 120: Line 120:
 </​code>​ </​code>​
  
-PMCTODO ​:)+ 
 +====== CfgFaces ====== 
 + 
 +ArmA 2 CfgFaces 
 + 
 +Used in conjunction with setFace. 
 +<code cpp> 
 +person SetFace "​cfgFaces.ClassName";​ // quotes required 
 + 
 +this SetFace "​Marylin";​ 
 +soldier1 SetFace "​Face33";​ 
 +</​code>​ 
 + 
 +"​Face01"​ to "​Face107"​. 
 + 
 +A subset of 6 Camo faces are available for each of above. 
 + 
 +The full set of class names for "​face77"​ would be: 
 + 
 +Face77, Face77_camo1,​ Face77_camo2,​ Face77_camo3,​ Face77_camo4,​ Face77_camo5 and Face77_camo6 
 + 
 + 
 +====== Structure ====== 
 + 
 +<code cpp> 
 +class CfgFaces 
 +
 + class Default; // held in engine'​s ca_bin 
 + class Man: Default 
 +
 + class Default; // held in ca_chars 
 + class FaceWhatever:​ Default 
 +
 + name = "​$STR_Whatever";​ // every class, different string name 
 + texture = "​\some\texture\somewhere.paa";​ // THE face for this 
 + head = defaultHead;​ //classname in cfgHeads 
 + material = "​\some\rvmat\somewhere.rvmat";​ 
 + disabled = false; // always TRUE for inherited camo faces 
 + }; 
 + 
 + class OneOfSixCamos:​ FaceWhatever 
 +
 + /* uses the same face texture (obviously*/ 
 + disabled = true; // always 
 + name = "​$STR_UniqueName";​ 
 + head = "​alwaysOneOf6Classes";​ // changes wounds 
 + material = "​\AlwaysOneOfSix\Different\FacePaints.rvmat";​ 
 +
 +</​code>​ 
 + 
 +One single head model is used for ALL faces. On which, a different base texture is applied for EVERY '​face'​. 
 + 
 +Separately, each of these faces have different face paint, and they, require a separate head class to reflect the different wound appearances. 
 + 
 +ALL of the camo derivatives use one of six common face paints. 
 + 
 +Specifying \root and .paa extension are essential. 
 + 
 +head = inevitably leads to one, single, defaultp3d held in \ca\characters\man\defaulthead\defaulthead.p3d;​ 
 + 
 + 
 +====== Subset themes ====== 
 + 
 +The above 107 faces are duplicated, class wise in black and green masks also a women models, and, a few face models for some special US soldiers. 
 + 
 + 
 +====== Adding a Face ====== 
 + 
 +Camouflage subclasses are not required. 
 +<code cpp> 
 +class CfgFaces 
 +
 + class Default; // held in engine'​s ca_bin 
 + class Man: Default 
 +
 + class Default; // held in ca_chars 
 + class FaceWhatever:​ Default 
 +
 + disabled = false; // should be part of default, but was overlooked 
 + 
 + name = "​$STR_Whatever";​ 
 + texture = "​\some\texture\somewhere.paa";​ // THE face for this 
 + identityTypes[] = 
 +
 + "​Default",​ 
 + "​Head_USMC",​ 
 + "​Head_USMC_CO",​ 
 + "",​ 
 + "",​ 
 + "​Head_CDF",​ 
 + "​Head_CDF_CO",​ 
 + "",​ 
 + "​Head_GUE",​ 
 + "​Head_CIV",​ 
 + ""​ 
 + }; 
 + }; 
 +</​code>​ 
 + 
 + 
 +====== Example African (black) Faces ====== 
 + 
 +African black faces for characters 
 + 
 +African names: 
 +<code cpp> 
 +class CfgWorlds 
 +
 + class GenericNames 
 +
 + class PMC_Somali_Names 
 +
 + class FirstNames 
 +
 + adalberto = "​Adalberto";​ 
 + //etc 
 + }; 
 + class LastNames 
 +
 + morales = "​Morales";​ 
 + // etc 
 +</​code>​ 
 + 
 +Face configs: 
 +<code cpp> 
 +class CfgFaces 
 +
 + class Man; 
 + class PMC_Somali_Faces:​ Man 
 +
 + class Default 
 +
 + name = "​$STR_CFG_FACES_DEFAULT";​ 
 + texture = "​\ca\characters\hhl\hhl_31_CO.paa";​ 
 + head = "​BlackHead";​ 
 + identityTypes[] = {}; 
 + material = "​\ca\characters\heads\male\BlackHead\data\hhl_black.rvmat";​ 
 + }; 
 + class Custom: Default 
 +
 + name = "​$STR_CFG_FACES_CUSTOM";​ 
 + texture = "#​(argb,​8,​8,​3)color(0.596,​0.412,​0.365,​1)";​ 
 + head = "​BlackHead";​ 
 + identityTypes[] = {}; 
 + material = "​\ca\characters\heads\male\BlackHead\data\hhl_black.rvmat";​ 
 + }; 
 + class Face26: Default 
 +
 + name = "​$STR_FN_Man_Face26";​ 
 + texture = "​\ca\characters\hhl\hhl_26_CO.paa";​ 
 + disabled = 0; 
 + identityTypes[] = {"​Default","","","​Head_USMC","​Head_USMC_CO","​Head_CDF","​Head_CDF_CO","​Head_INS","​Head_GUE","​Head_CIV",""​};​ 
 + }; 
 + class Face27: Default 
 +
 + name = "​$STR_FN_Man_Face27";​ 
 + texture = "​\ca\characters\hhl\hhl_27_CO.paa";​ 
 + disabled = 0; 
 + identityTypes[] = {"​Default","","","​Head_USMC","​Head_USMC_CO","​Head_CDF","​Head_CDF_CO","​Head_INS","​Head_GUE","​Head_CIV",""​};​ 
 + }; 
 + // etc 
 +</​code>​ 
 + 
 +Then in character'​s class you make: 
 +<code cpp> 
 +genericNames = "​PMC_Somali_Names";​ 
 +faceType = "​PMC_Somali_Faces";​ 
 +</​code>​
arma2/config/custom_face.1282582319.txt.gz · Last modified: 2010-08-23 16:51 (external edit)