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arma2 [2009-05-31 16:33]
snakeman added new arma2 namespace links.
arma2 [2017-10-13 20:15]
snakeman http to https switch.
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 +[[https://​www.pmctactical.org/​arma2/​|{{https://​www.pmctactical.org/​arma2/​images/​logo.gif}}]]
 ====== ArmA 2 ====== ====== ArmA 2 ======
  
-**THIS PAGE IS WIP AS YOU READ ITDONT PANICTHE DATA WHICH IS NOW MISSING WILL APPEAR WITHIN 15 OR SO MINUTES. JUST RELAX.**+ArmA 2 / ArmA 2 Operation Arrowhead main editing pageA lot of ArmA editing is compatible with ArmA 2if you cant find something in this page, please search from [[arma|ArmA]] pages too.
  
-ArmA 2 (Armed Assault 2which is **NOT** its real name!) main editing page.+[[arma2:​config|Config]] | [[arma2:​file_formats|File formats]] | [[arma2:​missions|Missions]] | [[arma2:​modeling|3D Modeling]] | [[arma2:​scripting|Scripting]] | [[arma2:​terrain|Terrain]] | [[arma2:​texturing|Texturing]] | [[arma2:​tools|Tools]] 
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 +[[arma2:​arma2.rpt|arma2.RPT]] 
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 +[[arma2:​beginner_editing_guide|Beginner Editing Guide]] if you are total newbieread this to get basic understanding.
  
 [[arma2:​class_names|Class names]] [[arma2:​class_names|Class names]]
  
-[[arma2:config|Config]]+[[arma2:conversation_system|Conversation System]]
  
 [[arma2:​editor_modules|Editor Modules]] [[arma2:​editor_modules|Editor Modules]]
  
-[[arma2:file_formats|File formats]] +[[arma2:gnat_video_tutorials|Gnat video tutorials]] on youtube. Install ​ArmA 2 editing tools and four videos of Oxygen 2 use.
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-[[arma2:​missions|Missions]] +
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-[[arma2:​modeling|3D Modeling]] +
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-[[arma2:​port_arma|Port ​ArmA (1) addons]] +
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-[[arma2:​port_ofp|Port OFP addons]] +
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-[[arma2:​scripting|Scripting]]+
  
-[[arma2:terrain|Terrain]]+[[arma2:hand_anims|Hand Anims]], Weapon holding animation etc.
  
-[[arma2:texturing|Texturing]]+[[arma2:port_ofp|Port OFP addons]] or [[arma2:​port_arma|Port ArmA addons]]
  
 +[[arma2:​remove_bis_pbo_association|Remove BIS PBO association]]
  
-====== General Editing ======+[[arma2:​sound_config_tutorial|Sound Config tutorial]]
  
-ArmA 2 will be largely compatible with Armed Assault. To make porting of content ​from ArmA as simple as possible, there are few important things:+[[arma2:​opening_arma2_files|How to open ArmA 2 (Operation Arrowhead / British ​Armed Forces) ​content]]
  
-  * using of undefined variable in scripts (nil value) will be in ArmA 2 strictly reported as an error. All variables used in any scripts must be initialized before first use.+[[arma2:​sound|Sound]]
  
-  * in ArmA 2 namespaces will be introduced for user scripts and variables. There are many low level reasons to do this and most of the content will be not be affected by this in any negative way. However, in order to be prepared, it is very important to separate UI related scripts and code as much as possible and not simply share global variables between UI and missions as UI namespace needs to be handled differently.+[[arma2:​bug_hunting_tutorial|Bug hunting tutorial]]
  
-  * in order to maintain smooth frame rate in real-time content, time limit for all scripts in each frame is enforced by the engine in ArmA 2. Generally speaking, in case of more demanding scripts, be prepared that their result may come way later and also there probably can suffer from significant latency. It is under evaluation if and how possibly allow user scripts ​to change how much time they may take from the CPU in every frame.+[[arma2:​custom_artillery|Custom Artillery]] ​how to make it (not sure).
  
-  * SQS script format will be fully supported in ArmA 2.+[[arma2:​signatures|Signatures]] for your PBO files.
  
 +[[arma2:​linux-dedicated-server-install|ArmA 2 Linux Dedicated Server Install]] instructions and [[arma2:​linux-dedicated-server-steam-install|ArmA 2 Linux Dedicated Server Steam Install]] using Steam.
arma2.txt · Last modified: 2017-10-13 20:15 by snakeman