arma2:texturing:buildings_analyze
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Table of Contents
Buildings Analyze
Buildings Analyze, texture wise, how are houses UV mapped and textured?
User made models
MehMan did many of Opteryx textures.
opxbuildings\data:
- Uses mix of 1024 and 2048 resolution
- No _CO used at all
- Good texture space usage
- Few textures re-painted to use in same model base
opxmisc\data:
- Uses mix of 256 to 2048 resolution
- No _CO used at all
- Good texture space usage
- Few textures re-painted to use in same model base
razmisc\data:
- Uses BIS texture (file names)
- Uses some textures from Opteryx buildings
ArmA 2 Operation Arrowhead models
misc_e\WF\Data:
- Good texture space usage
- Few textures-repainted to use in same model base
- Almost all 1024 or lower resolution
misc_e\data:
- Good texture space usage
signs_e\SignC\Data:
- Uses all town names in same texture
arma2/texturing/buildings_analyze.1440209127.txt.gz · Last modified: 2015/08/22 02:05 (external edit)