arma:terrain:v3_terrain_101
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Visitor 3 Terrain 101
Here's how I would start:
- Create a high-resolution composite image sat map of the area from Google Earth, making sure 1 pixel = 1 meter.
- Create a heightmap from DEM to match the sat map. Do some erosion and the like.
- Create basic mask file and ground textures.
- Import into Visitor and create a .PEW file.
- Clean up the coastline - always a problem getting that neat.
- Using the sat map, create a background image for street and building placement reference.
- Do roads.
- Do buildings and other objects.
- Create new sat map for in-game using heavily edited original Google Earth image as a starting point.
- Refine mask file.
Creating the hi-res sat map from Google Earth is the initial time eater. Use Google Earth Image Downloader which automated the process, few such utilities are available.
arma/terrain/v3_terrain_101.1309444119.txt.gz · Last modified: 2011/06/30 14:28 (external edit)