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arma:modeling:proxy

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Proxy

These are the proxys used in the vehicles and units. Proxy is like a place in a helicopter where pilot is going to sit ingame.

BIS Models Proxys

Proxy name / Proxy ID

A10
\ca\A10\AGM65 .001
\ca\A10\AGM65 .002
\ca\A10\AGM65 .003
\ca\A10\AGM65 .004
\ca\A10\AGM65 .005
\Ca\temp\proxies\A10\Pilot .001

BMP
\CA\temp\proxies\BMP2\Commander .01
\CA\temp\proxies\BMP2\Driver .01
\CA\temp\proxies\BMP2\Gunner .01

Synide's MLOD Converts Proxys

Proxy name / Proxy ID

A10
\ca\a10\agm65 .001
\ca\a10\agm65 .002
\ca\a10\agm65 .003
\ca\a10\agm65 .004
\ca\a10\agm65 .005
\ca\temp\proxies\a10\pilot .001

AH6
\ca\temp\proxies\ah6\pilot .01
\ca\temp\proxies\ah6\cargo .01

MH6
\ca\temp\proxies\ah6\cargo .01
\ca\temp\proxies\mh6\cargo01 .02 (front seat)
\ca\temp\proxies\mh6\cargo02 .03 (back seat)
\ca\temp\proxies\mh6\cargo03 .04
\ca\temp\proxies\mh6\cargo03 .05
\ca\temp\proxies\ah6\pilot .01

UH60
\ca\temp\proxies\uh_60\cargo01 .01 (front seat)
\ca\temp\proxies\uh_60\cargo02 .02 (back seat)
\ca\temp\proxies\uh_60\cargo02 .03
\ca\temp\proxies\uh_60\cargo02 .04
\ca\temp\proxies\uh_60\cargo02 .05
\ca\temp\proxies\uh_60\cargo02 .06
\ca\temp\proxies\uh_60\cargo02 .07
\ca\temp\proxies\uh_60\cargo02 .08
\ca\temp\proxies\uh_60\cargo02 .09
\ca\temp\proxies\uh_60\cargo02 .10
\ca\temp\proxies\uh_60\cargo02 .11
\ca\temp\proxies\uh_60\cargo02 .12
\ca\temp\proxies\uh_60\cargo02 .13
\ca\temp\proxies\uh_60\pilot .01

UH60MG
\ca\temp\proxies\uh_60\cargo01 .01 (front seat)
\ca\temp\proxies\uh_60\cargo02 .02 (back seat)
\ca\temp\proxies\uh_60\cargo02 .03
\ca\temp\proxies\uh_60\cargo02 .04
\ca\temp\proxies\uh_60\cargo02 .05
\ca\temp\proxies\uh_60\cargo02 .06
\ca\temp\proxies\uh_60\cargo02 .07
\ca\temp\proxies\uh_60\cargo02 .08
\ca\temp\proxies\uh_60\cargo02 .09
\ca\temp\proxies\uh_60\cargo02 .10
\ca\temp\proxies\uh_60\cargo02 .11
\ca\temp\proxies\uh_60\cargo02 .12
\ca\temp\proxies\uh_60\cargo02 .13
\ca\temp\proxies\uh_60\gunner .001
\ca\temp\proxies\uh_60\gunner .002
\ca\temp\proxies\uh_60\pilot .01

Pilot Proxy Visible in Buldozer

How to make your pilot, driver, gunner or cargo proxys visible in buldozer so you can tweak their placement with precision instead of guessing? Well do these simple steps.

1) Open BIsoldier.p3d.
2) Save it to \ca\temp\proxies\uh_60\cargo01.p3d.
3) Open animations window.
4) Right mouse click on animations box and select From Matrices (all LODs), browse to Your \ca\air\data\anims\ and choose UH60_Cargo01.rtm file.
5) Click the 0.0 keyframe.
6) Save your cargo01.p3d proxy again.
Done!

Now when you select an model that has \ca\temp\proxies\uh_60\cargo01.p3d proxy in it, it will show up properly in buldozer. Feel free to ask questions about this tutorial in this topic.

arma/modeling/proxy.1193285162.txt.gz · Last modified: 2007/10/25 04:06 by snakeman

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