arma:modeling:muzzle_flash
This is an old revision of the document!
Muzzle Flash
selectionFireAnim = “zasleh”;
Armored_Sheep (BIS dev): Vehicle muzzleflashes must be first present in model - each flash as a proxy model that is also in named selection (such as “zasleh”). Than you animate this selection by proper definition in model.cfg
arma/modeling/muzzle_flash.1184061152.txt.gz · Last modified: 2007/07/10 09:52 by 127.0.0.1