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arma:modeling:muzzle_flash

This is an old revision of the document!


Muzzle Flash

selectionFireAnim = “zasleh”;

Armored_Sheep (BIS dev): Vehicle muzzleflashes must be first present in model - each flash as a proxy model that is also in named selection (such as “zasleh”). Than you animate this selection by proper definition in model.cfg

arma/modeling/muzzle_flash.1183548256.txt.gz · Last modified: 2007/07/10 09:52 (external edit)