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camp_description.ext @ofp:missions
67 Hits, Last modified: 22 months ago
====== OFP Campaign Description.ext ====== [[https://www.pmctactical.org/forum/viewforum.php?f=43|OFP Forum]], [[:ofp|OFP H... ssault (CWA) ====== Caveat ====== Two types of description.ext file exist in the flashpoint world - Mission D... her** If you are looking for the nitty gritty of description.ext in //missions//, you should go [[ofp:file_formats:description.ext|here]]. ====== Intro ====== Compared to the eff... . . The sequence of missions is defined in the description.ext file in this folder. . A MissionS/ folder, wi
apex-protocol-analysis @arma3:missions
45 Hits, Last modified: 22 months ago
iption.ext - looks like mission description.ext\\ description.ext - normal for a campaign, except it has no missions listed (and no include... ple wont understand it, but facts are facts, real campaign is done with decription.ext which controls the missions available and so far has been and is single player, any campaign can be made "mp campaign" by splitting the missions from campaign dir into mpmissions dir where they can be
campaign_design @ofp:missions
35 Hits, Last modified: 22 months ago
n one yet ;) ====== Mission Techniques ====== **Campaign description.ext** When you have decided what sort of campaign yo... ant to have, you must make absolute sure that the campaign description.ext (not the mission!) works perfectly, this can be e... next mission, or you end up with error that your description.ext is broken. It is essential that this campaign backbone is working before you release your campa... whatnot. **Music** Put all music files into the campaign root under its description.ext so they are available on all missions, this way y
missions @arma3
30 Hits, Last modified: 22 months ago
3|ArmA 3]]. | [[arma3:missions:campaign-missions|Campaign Missions]] | [[arma3:missions:campaign-description.ext|Campaign Description.ext]] | [[arma3:missions:campaign-savestatus|Campaign... oke|Fire and Smoke]] | [[arma3:missions:east-wind-campaign-description.ext|East Wind Campaign Description.ext]] | [[arma3:missions:cfgcommunicationmenu|CfgComm... argo-global|Add Cargo Global]]\\ [[arma3:missions:campaign-development-setup|Campaign Development Setup]]\\ [[arma3:missions:chernarus-airfield-ai-landing|Chernarus A
campaign-description.ext @arma3:missions
24 Hits, Last modified: 22 months ago
====== ArmA 3 Campaign description.ext ====== [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arm... xturing]], [[arma3:tools|ArmA 3 Tools]] **ArmA 3 Campaign description.ext** This following inside every mission class is n... code> Warning Message: No entry 'Campaigns\<NAME>\description.ext/Campaign.briefingName'. </code> You need to add one line i... = "My Campaign!"; </code> And its fixed. ====== Campaign description.ext Extras ====== You can put other mission descript
campaigns @arma:missions
21 Hits, Last modified: 22 months ago
/ Scripts/ </code> Explanation for the files. **description.ext** is what defines your campaign, it includes the campaign name and all the missio... glasses etc). Here is example of PMC First Fight campaign description.ext <code cpp> // // PMC First Fight campaign // class CfgIdentities { // SF squad leader class carlos { ... end3 = ; end4 = ; end5 = ; end6 = ; }; class Campaign { name = "PMC First Fight"; firstBattle = Begin
beginner_editing_guide @arma2
15 Hits, Last modified: 22 months ago
ectory format which is then read by the game from description.ext file in the campaign root directory. Campaign just like missions can be in unpacked format as i... . This is the directory / file structure. <code> campaign_root\description.ext campaign_root\Missions\ </code> You place all your single missions into the Missions\ directory. ======
editing_beginners @arma
14 Hits, Last modified: 22 months ago
ectory format which is then read by the game from description.ext file in the campaign root directory. Campaign just like missions can be in unpacked format as i... . This is the directory / file structure. <code> campaign_root\description.ext campaign_root\Missions\ </code> You place all your single missions into the Missions\ directory. ======
missions @ofp
11 Hits, Last modified: 22 months ago
]] file works. Check out how [[ofp:missions:camp_description.ext|campaign description.ext]] file works. [[ofp:missions:campaign_design|Campaign Design]] by PMC [[ofp:missions:real_campaign|Real Campaign]] by PMC Instructions how to make [[ofp:missio
stringtable @ofp:file_formats
10 Hits, Last modified: 22 months ago
st begin with STR, and referenced in mission.sqm, description,ext or anywhere else as $STRsomething. The character... MOVETO + " " + $STR_AIRPORT </code> * Usage in description.ext <code> $STR_AIRPORT </code> * Usage in missi... ble.csv// not only for texts but sounds and other description.ext classes. See example: <code> stringtable.csv LA... ; }; }; </code> How it works? During loading, description.ext exactly, all string values preceeded with //$// (
dtaext @arma2:missions
9 Hits, Last modified: 22 months ago
and "Sound" dirs into "DtaExt" dir. Then in the campaign root description.ext file you specify the configs like the following. ... as directories, it would look like this: <code> <campaign_root>\DtaExt\Music\ <campaign_root>\DtaExt\Sound\ <campaign_root>\Missions\ <campaign_root>\Scripts\ </code> This way, you can play music
description.ext @arma3:missions
9 Hits, Last modified: 22 months ago
, PMC."; </code> overviewPicture should be in PAA format and 1024 x 512 resolution. See also [[campaign-description.ext]].
dtaext @ofp:missions
9 Hits, Last modified: 22 months ago
and "Sound" dirs into "DtaExt" dir. Then in the campaign root description.ext file you specify the configs like the following. ... as directories, it would look like this: <code> <campaign_root>\DtaExt\Music\ <campaign_root>\DtaExt\Sound\ <campaign_root>\Missions\ <campaign_root>\Scripts\ </code> This way, you can play music
function @arma2:editor_modules
8 Hits, Last modified: 22 months ago
fig - CfgFunctions. New ones can be also added in Description.ext file of mission or campaign. <code cpp> class cfgFunctions { class BIS { ... egory\fn_function.sqf" (if function is defined in description.ext) or 'ca\modules\functions\category\fn_function.sq... pt \functions\category1\test1.sqf from mission or campaign directory * CSLA_fnc_Test2 - will load script \
userconfig @arma2:missions
7 Hits, Last modified: 22 months ago
mA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] **Description.ext:** <code cpp> class X { #include "\userconfig\so... means the user could introduce anything into the description.ext Note that #include WILL fail with a CTD if the so... le is used when the mission does the include from description.ext campaignConfigFile is similar but for a campaign configFile is about the "global config" of unit types, v
campaign-features @arma3:missions
7 Hits, Last modified: 22 months ago
eliteness @arma:tools
7 Hits, Last modified: 22 months ago
campaign-missions @arma3:missions
6 Hits, Last modified: 22 months ago
campaign-weaponpool @arma3:missions
6 Hits, Last modified: 22 months ago
east-wind-campaign-description.ext @arma3:missions
6 Hits, Last modified: 22 months ago
weaponpool @ofp:missions
5 Hits, Last modified: 22 months ago

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