Table of Contents

EventHandlers

EventHandler's or EH's.

Dammaged

Triggered when the unit is damaged.

Global.

(If simultaneous damage occured (e.g. via grenade) EH might be triggered several times.)

Note: Can be triggered on vehicles only when the engine is on (and therefore it needs a driver/pilot).

Passed array: [unit, selectionName, damage]

Engine

Triggered when the engine of the unit is turned on/off.

Global.

There is a bug in MP: On clients where the vehicle is not local, engineState is always false, so you should use the following instead.

_vehicle addEventHandler ["engine", {[_this select 0, isEngineOn (_this select 0)] exec "myScript.sqs"}"]

Passed array: [unit, engineState]

Fired

Triggered when the unit fires a weapon.

Global.

Passed array: [unit, weapon, muzzle, mode, ammo]

Fuel

Triggered when the unit's fuel status changes between completely empty / not empty (only useful when the object the event handler is assigned to is a vehicle).

Global.

Passed array: [unit, fuelState]

Gear

Triggered when the unit lowers/retracts the landing gear (only useful when the object the event handler is assigned to is a member of the class “Plane”).

Global.

Passed array: [unit, gearState]

GetIn

Triggered when a unit enters the object (only useful when the object the event handler is assigned to is a vehicle).

Global.

Passed array: [unit, position, enterer]

GetOut

Triggered when a unit gets out from the object, works the same way as GetIn.

Global.

Note: The GetIn/GetOut event handlers do not fire when changing positions within a vehicle.

Hit

Triggered when the unit is hit/damaged.

Local.

Passed array: [unit, causedBy, damage]

Init

Triggered on mission start.

Global.

Passed array: [unit]

MP Note: When calling functions, the commands player and group as well as remote objects are not initialised.

IncomingMissile

Triggered when a guided missile or an unguided missile which most likely will hit is fired on the unit.

Global.

Passed array: [unit, ammo, whoFired]

Killed

Triggered when the unit is killed.

Local.

Passed array: [unit, killer]