Table of Contents

CfgAiSkill

Config entry for AI skills. This defines how AI reacts and fights with other units. If you get these values wrong, you can stop AI basically to do anything.

aimingAccuracy

aimingAccuracy

Array

Description: ?

aimingAccuracy[] = {0, 0, 1, 1};

aimingShake

aimingShake

Array

Description: ?

aimingShake[] = {0, 0, 1, 1};

aimingSpeed

aimingSpeed

Array

Description: ?

aimingSpeed[] = {0, 0.5, 1, 1};

courage

courage

Array

Description: ?

courage[] = {0, 0, 1, 1};

commanding

commanding

Array

Description: ?

commanding[] = {0, 0, 1, 1};

endurance

endurance

Array

Description: ?

endurance[] = {0, 0, 1, 1};

general

general

Array

Description: ?

general[] = {0, 0, 1, 1};

reloadSpeed

reloadSpeed

Array

Description: ?

reloadSpeed[] = {0, 0, 1, 1};

spotDistance

spotDistance

Array

Description: Defines the AI's probability of spotting targets within their visual range.

Values: {low_skill_value, low_skill_spotting_probability, high_skill_value, high_skill_spotting_probability}

Details: AI with a skill value at or lower than low_skill_value will have a low_skill_spotting_probability chance of spotting a target. AI with a skill value at or above high_skill_value will have a high_skill_spotting_probability chance of spotting a target.

spotDistance[] = {0, 0.2, 1, 0.4};

spotTime

spotTime

Array

Description: ?

spotTime[] = {0, 0, 1, 0.7};