UAV

Unmanned Aerial Vehicle (UAV) module manages movement and access to aerial camera of UAV.

Initialization

Paths

Editor:

Units (F1) > Game Logic > Modules > UAV

Data:

ca\modules\uav

Editor setup

pmc.editing.wiki_images_arma2_uav.jpg

  1. UAV manager - module manager.
  2. UAV - unit with parent class UAV. If more UAV's are assigned, first one is selected (and replaced by another one when first is destroyed).
  3. Unit with access - all linked units will have access to UAV via action.
  4. UAV terminal - all linked empty (nonAI) objects serves as terminals. Units with access gets action once they are near terminals.

Optional parameters

Set variables to UAV manager with desired values:

Example: BIS_uav_0 setvariable [“name”,“RQ-1 Predator”];
Default value: empty string

Example: BIS_uav_0 setvariable [“rules”,[west,allied_gue_1]];
Default value: units synchronized in editor

Example: BIS_uav_0 setvariable [“areasize”,5];
Default value: 10