High Command

Initialization

Paths

Editor:

Units (F1) > Game Logic > Modules > High Command - Commander
Units (F1) > Game Logic > Modules > High Command - Subordinate

Data:

ca\modules\hc

Startup

For every new commander, place “High Command - Commander” game logic on map and synchronize it (F5) with the commander.

pmc.editing.wiki_images_hc_module.jpg

Every “High Command - Commander” logic is named 'BIS_HC_#', where # is ID starting from 0.

Adding group under someones command

<HCO> hcsetgroup [<group>,""];

Optional parameters

Set variables to BIS_HC_# with desired values

Example: BIS_HC_1 setvariable [“radios”,[1,2,3,4,5,6,7,8,9,0]];
Default value: [] - no channel reserved