====== Vehicles Tank ====== Tanks have tracks that are called on selections "**kolL**" which is left side, and "**kolP**" which is right side. **pasoffsetL** and **kolL** needs to be **User: 53** and **pasoffsetP** and **kolP** needs to be **User: 54** on the **Face Properties**. **Otochlaven** is **User: 52**. **Otocvelitele** need to be **User: 51**. Select the Hull and make a named selection called "**hull**". **User: 50**\\ Select the turret, and make a named selection called "**turet**". **User: 51**\\ Select the gun, and make a named selection called "**gun**". **User: 52**\\ Select the left track and make a named selection called "**pasL**". **User: 53**\\ Select the right track and make a named selection called "**pasP**". **User: 54**\\ Select the engine hit area and make a named selection called "**engine**". **User: 60** **OtocHlaven** is gun + machine gun barrel + muzzle flash.\\ **Otocvelitele** is commander's hatch + his proxy.\\ **OtocVez** is gun barrels, turret, commanders hatch and gunner / commander proxies. ===== BIS M1A1 ===== **Otochavlen** (turret, barrel and zashleh) **User: 52**\\ **Otocvelitele** (commander hatch, proxy) **User: 51**\\ **OtocVez** (turret, barrel, zashleh, top of tank, proxys)\\ **Zashleh User: 52**, Lighting: **Shining**. ===== BIS M2A2 ===== **Otochavlen** (turret, barrel and zashleh) **User: 51**\\ **Otocvelitele** there is none.\\ **OtocVez** (turret, barrel, zashleh, top of tank, proxys)\\ **Zashleh User: 51**, Lighting: **Shining**.