====== Named Selection ====== {{ https://pmc.editing.wiki/images/NamedSelection.gif}} Some objects or vertexes need to be named in order for them to work properly. This is done in the 'Named Selection' window (**ALT-L**). Standard objects like wheels, lights, etc. must be defined by their official Czech names. User defined objects (for animations, for example) can be named anything. ====== Soldier Selections ====== BIS default soldier model selections are as follows: ^ Selection ^ Description ^ | head injury | | | krk | Neck | | l arm injury | | | l leg injury | | | lbiceps | Biceps L | | lchodidlo | Foot L | | lholen | Shin L | | lloket | Forearm L | | lzadek | Hip/Buttock L | | pbiceps | Biceps R | | pchodidlo | Foot R | | pholen | Shin R | | ploket | Forearm R | | proxy:flag_vojak.01 | Proxy: Flag (for soldier) | | proxy:RPG7_proxy.01 | Proxy: RPG | | roura | Rocketlauncher proxy | | body injury | | | brejle | Glasses | | bricho | Lower torso | | hlava | Head | | hrudnik | Chest (halfway overlap with "bricho") | | lprsty | Toes L | | lrameno | Shoulder L | | lruka | Hand L (+Binoculars proxy) | | lstehno | Upper leg L | | p arm injury | | | p leg injury | | | pprsty | Toes R | | prameno | Shoulder R | | pruka | Hand R | | pstehno | Upper leg R | | pzadek | Hip/Buttock R | | lkoutek | Eye/Mouth corner L | | loboci | Eyebrow L | | medic | Div: Medipack | | mireni | Target area? | | Oblicej | Face | | Osobnost | Custom face texture | | Pkoutek | Eye/Mouth corner R | | Poboci | Eyebrow R | | proxy:ak_47_v58_proxy.01 | Proxy: Weapon | | proxy:dalekohled_proxy.01 | Proxy: Binoculars | | sije | Upper neck (obsolete) | | skoutek | Eye/Mouth middle | | skrane | Head, temple (obsolete) | | soboci | Eyebrow middle | | spodni ret | Lower lip/chin | | svetlo | Flashlight (obsolete) | | vicka | Eyelids | | zbran | Weapon | | zebra | Upper back | | osa mireni | Rotation axis |