====== ODOL ====== OFP ODOL format is called v7 (while ArmA is called v40). This document discusses OFP ODOL. **Overall** // uint unsigned integer 32bit // word unsigned short integer 16bit // Note that potentically compressed arrays in these structures only have an known output length. // the decompressor therefore must work on infinite input length. // see example decompression at end of document struct ODOL { char Signature[4]; //"ODOL" uint Version; // 7 uint LodCount; // at least one struct Lod[LodCount] { uint VerticesCount; uint VerticesAttribs[VerticesCount]; // if > 255 then array is compresed uint VerticesCount; // again same value struct UVset[VerticesCount]; // if > 127 then array is compresed uint VerticesCount; // again same value struct VerticesPosition[VerticesCount]; uint VerticesCount; // again same value struct VerticesNormal[VerticesCount]; float fvalue[12]; // unknown values // containts some max/min vertices positions and so far uint TexturesCount; char Textures[...]; // zero ended 'C' strings 'd','a','t','a','\','1','.','p','a','a','\0','d','a','t','a','\','2','.','p','a','a','\0'... //read until count of founded char('\0') equil TexturesCount; uint Table1stCount; word Table1st[Table1stCount];// if > 511 array compresed uint Table2ndCount; // Table2ndCount is same value like VerticesCount word Table2nd[Table2ndCount];// > 511 then array is compresed //tables can by used to join vertices, each face has got 3 or 4 vertices that are seperated for each face in odol format //every vertex is owned only by 1 face //mlodvertexindex = Table1st[ Table2nd[ odolvertexindex ] ]; uint FacesCount; uint uvalue; // unknown value struct Face[FacesCount]; uint uvalue2; // unknown value char uchar[18*uvalue2]; // unknown value uint NamedSelectionCount struct NamedSelection[NamedSelectionCount] uint NamedPropetiesCount; struct NamedPropeties[NamedPropetiesCount] uint uvalue7;// unknown value ??? struct ustruct[uvalue7]; // unknown value uint ProxiCount; struct Proxi[ProxiCount]; }; // end of lod uint ResolutionCount; // same as LODCount float Resolution[ResolutionCount]; . . . // folows some unknow data. }; // end of ODOL; **Faces** struct Face { uint Attribs; word TextureIndex; //if ((int)TextureIndex==-1) no texture; char CountOfVertices; // 3 or 4 word VerticesIndex[CountOfVertices]; //! size of array is not constant. }; **NamedSelection** struct NamedSelection { char name[...]; // zero ended string uint VerticesSelectedCount; word VerticesSelected[VerticesSelectedCount];// if VerticesSelectedCount > 511 then array is compresed by LZ algorithm. see LZ in ODOL. uint uvalue3; // unknown value word uarray[uvalue3];// unknown value uint uvalue4; // unknown value uint uarray[uvalue4];// unknown value // if VerticesSelectedCount > 255 then array is compresed by LZ algorithm. see LZ in ODOL. char uchar; // unknown value uint uvalue5; // unknown value uint uarray[uvalue5];// unknown value uint FacesSelectedCount; word FacessSelected[FacesSelectedCount]// if FacesSelectedCount > 511 then array is compresed by LZ algorithm. see LZ in ODOL. uint uvalue6; // unknown value char uarray[uvalue6];// unknown value }; **VerticesPosition** struct VerticesPosition { float x,y,z; }; **VerticesNormal** struct VerticesNormal { float x,y,z; }; **UVset** struct UVset { float U,V; }; **Proxi** struct Proxi { char Name[...] // zero ended string float rotationMatrix[9]; float translation[3]; }; **ustruct** struct ustruct // unknown value { uint uvalue8;// unknown value uint uvalue9;// unknown value char uarray[12*uvalue9];// unknown value :-( i know nothing about it }; **NamedPropeties** struct NamedPropeties { char Name[...]; char Value[...]; // 'n','o','s','h','a','d','o','w','\0','1','\0'... }; ====== LZ in ODOL ====== Lempel-Ziv compression Note1. Rregardless of method, 4 extra bytes representing the checksum exist at end of the data count. Note2. The compression code is identical to that employed by pbo packed structures. However, unlike pbo's, the size of the compressed data is unknown, only it's ultimate length. The code below fudges it. ====== Pascal Code ====== function LZBlockRead(var F:file; var outdata:array of byte;szout:integer):byte; var k, r, pr, pi,po,i,j:integer; flags:word; buf:array[0..$100e] of byte; c:byte; crc:integer; begin po:=0; pi:=0; flags:=0; r:=0; for k := 0 to $100F-1 do buf[k] := $20; while (po < szout) do begin flags:= flags shr 1; if ((flags and $100)= 0) then begin BlockRead(F,c,1); // direct reading from file inc(pi); flags := c or $ff00; end; if (flags and 1)=1 then begin if (po >= szout)then break; BlockRead(F,c,1); // direct reading from file inc(pi); outdata[po] := c; inc(po); buf[r] := c; inc(r); r :=r and $fff; end else begin i:=0; BlockRead(F,i,1); // direct reading from file inc(pi); j:=0; BlockRead(F,j,1); // direct reading from file inc(pi); i :=i or ((j and $f0) shl 4); j := (j and $0f) + 2; pr := r; for k := 0 to j do begin c := buf[(pr - i + k) and $fff]; if (po >= szout) then break; outdata[po]:= c; inc(po); buf[r]:= c; inc(r); r :=r and $fff; end; end; end; BlockRead(F,crc,4); // 4 byte checksum. result:= pi; end; ====== C Code ====== int Decode(unsigned char *in,unsigned char *out,int szin,int szout) { szin = szin > 0? szin: 0x7fffffff; int i, j, k, r = 0, pr, pi = 0,po = 0; unsigned int flags = 0; unsigned char buf[0x100F], c; for (i = 0; i < 0x100F; buf[i] = 0x20, i++); while (pi < szin && po < szout) { if (((flags >>= 1) & 256) == 0) { if(pi >= szin)break; c = in[pi++]; flags = c | 0xff00; } if (flags & 1) { if(pi >= szin || po >= szout)break; c = in[pi++]; out[po++] = c; buf[r++] = c; r &= 0xfff; } else { if(pi + 1 >= szin)break; i = in[pi++]; j = in[pi++]; i |= (j & 0xf0) << 4; j = (j & 0x0f) + 2; pr = r; for (k = 0; k <= j; k++) { c = buf[(pr - i + k) & 0xfff]; if(po >= szout)break; out[po++] = c; buf[r++] = c; r &= 0xfff; } } } return pi;// next 4 bytes = checksum }