====== OFP Weapon Models ====== [[https://www.pmctactical.org/forum/viewforum.php?f=43|OFP Forum]], [[:ofp|OFP Home]], [[ofp:file_formats|OFP File Formats]], [[ofp:tools|OFP Tools]], [[ofp:missions|OFP Missions]], [[ofp:modeling|OFP 3D Modeling]], [[ofp:terrain|OFP Terrain]] **Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA) Weapon models by bis. They have **5** different [[ofp:modeling:lod|LOD]]s, View-pilot and memory, nothing else. 0 LOD has less details as View-Pilot. In muzzle flash selection "**zasleh**", there the shadow should be off and **User: 0** to prevent the muzzle flash to be in the shadow. Selection zbran is where the weapon is. All SEB weapon models had **User: 0**. ====== Weapon Shadow ====== You need a Res LOD in your P3D with **~300 faces**. You may set a named property for all higher LODs with more faces to: **LodNoShadow=1**. ====== Weapon LODs ====== I have a system for making weapon LODs: View Pilot: max 800 poly (lodnoshadow - 1) LOD 0.1000: max 500 poly (lodnoshadow - 1) LOD 0.5000: max 300 poly LOD 0.7500: max 200 poly LOD 1.0000: max 100 poly LOD 1.2500: max 70 poly LOD 1.5000: as few polygons’ as possible This way the weapon should work fine and cause no lag.