====== OFP Correct Textures ====== [[https://www.pmctactical.org/forum/viewforum.php?f=43|OFP Forum]], [[:ofp|OFP Home]], [[ofp:file_formats|OFP File Formats]], [[ofp:tools|OFP Tools]], [[ofp:missions|OFP Missions]], [[ofp:modeling|OFP 3D Modeling]], [[ofp:terrain|OFP Terrain]] **Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA) **Using The Right Format Of Textures** by Ian Malcolm **PAA Format** PAA textures with transparency for all objects. Use them only if you really want half transaprency, eg glass. PAA format is good for BLACK/WHITE (desaturated) textures, BIS use them in resistance on weapons, after converting textures stay only in black/white colors. As you see on pic, PAA black/white texture looks better then PAC: {{ https://pmc.editing.wiki/images/CorTex_tgapacpaa.jpg }} How to do it? Save black/white texture in TGA, then desaturate it in Photoshop (CTRL-SHIFT-U) a then convert to PAA. As you can see on this pic, using PAA textures is not always the best way. {{ https://pmc.editing.wiki/images/CorTex_palmpaa.jpg }} For this is better use PAC textures. PAC Format: Use it all the time\\ PAC support more colors then PAA\\ Creating PAC with transparency (using GIF format) Good for trees,bushes etc. Fill the Invisible space on texture,use color 255 0 255 (R-G-B). Pic from photoshop: {{ https://pmc.editing.wiki/images/CorTex_PS_pic1.jpg }} Then File -> Save for web... (GIF). When you converted it in PAC you'll see {{ https://pmc.editing.wiki/images/CorTex_PS_pic2.jpg }} ====== Notes ====== This tutorial was written by Ian Malcolm in [[http://status.webz.cz/tutorials/index.htm|status.webz.cz/tutorials/]]