====== Falcon 4 LOD to 3DS Converter ====== [[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] **Falcon 4 LOD to 3DS Converter** by Cool Hand This file is a command line utility to convert F4 standard LOD files to a .3ds file which can be imported in whatever 3d modeling software you are familiar with. It's really a alpha-beta whatever, WIP, so be careful while playing with it. ====== Usage ====== Extract it wherever you like. Open a DOS box and type "lod3dsconv inputfile.LOD outputfile.3DS" and it will produce you the 3ds file. ====== Notes ====== v0.03 Notes * No texture maps are saved. Planning it for future updates. * After importing all the objects are not smoothed. just select all the faces and Auto Smooth it. it will be fine then. * BIG lod files may just crash. In this case, split the lod file into smaller parts and import the pieces * Some models may trigger a vert out of range in 3dsmax. (F16 for example) again, split the file in sub trees and import again. * There maybe issues when importing nodes with DOFs/subtrees nested to DOFs. No problems when using 1level of DOFs. * TDOFs and SDOFs are not moved/scaled. * DOFs and XDOFs are moved to their viewing position (as in LE or OGLLOD). * The program may crash after "WriteOK" message, if this is the case, the .3ds file has been written OK and can be used without problems. * There are some memory leaks/issues which I'm investigating. Should be not a big deal BTW. * lod file must be valid eg if it crashes in LE or OGLLOD don't expect this program to open it OK! Download from [[http://www.pmctactical.org/f4/downloads.php|PMC Tactical Falcon 4 Downloads]] page.