====== Falcon 4 Creating 512 Tiles ====== [[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] **Falcon 4 Creating 512 Tiles From Satellite Images** by Kinggeorge In case someone is interested this is how I make 512 textures using sat images (for ODS theater). Here's how i did the texture stuff so far: * Get decent sat image (we have a few now I guess) scale it to the correct resolution **1 pixel = 2 meter** (look at cars, roads...) * adjust the red/blue/green gamma settings and saturation/hue if needed * Select an area for the generic/ F /all directions texture cut/copy it (not scaling) to the 512x512 size * Manual make the texture objects evenly distributed by copying small irregular parts around / filter any rough borders * With photoshop filter offset it 20 or more pixels and make the borders disappear by filtering/soften/blur or copying small irregular parts over the border * First tile done -save it in true color pcx * For testing reduce color to 256, name it after a generic existing tile replacing all T,M,H,L* ones * Now do either the 16 river or 16 road tiles (see [[falcon4:textures|texture tutorial]] about the texture structure from *1 to *F) * Select the generic tile as basis copy a road/crossing from your sat pic into it making it fit on the border (use a grid or so and finally choose the offset filter for 3-5 pixels and make the last adjustments, begin with the f tile (roads from all directions and a crossing in the middle). Take this tile then as reference for the correct borders * Place a few objects on crossings for diversity, since those tiles wont get repeated nearby normally - be sure to keep the tile borders the same as the generic one always. * When all are done copy all of them in a huge 2048x2048 pic and save the palette. Edit the palette change color 253 to 256 to white for instance (night lighting) - save the palette! * Open your 16/17 tiles individually - for each one decrease colors to 256 and open (=apply) the saved palette in the pic. Save the pic as always in the pcx format (should be around 300KB with 256 colors) * Check correct/good file names -test them by replacing existing ones or send them to the theater makers/Snake Man Done! ====== Notes ====== Source [[http://www.pmctactical.org/forum/viewtopic.php?t=19216|PMC Tactical forum]] topic.