====== Falcon 4 How To Install New 3D Cockpits ====== [[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] **Falcon 4 How To Install New 3D Cockpits** This tutorial was posted by ccc into [[https://www.pmctactical.org/forum/viewtopic.php?t=20593|PMC Tactical Forum]]. I'll keep it simple: 1. Get [[falcon4:tools:f4browse|F4Browse]] and [[falcon4:tools:lodeditor|LodEditor]]. 2. Get new 3D cockpit files (where? who knows) Then, Simple trick for LOD and Database guys. For LOD part, using LodEditor: Take new 3D cockpit LOD and skins (textures), add them to database, use wizard to set up a parent record, yes, only one LOD in it.\\ ([Help] > [Model/texture..]). You may have to adjust texture# when adding texture to TEX DB. Then pick a CT recod as you wish, say, CT#2910. Add your new parent# to parent-normal slot. Done LOD part. Then go to database part, using F4Browse go to Vehicle -> Aircraft folder, say you want to add a F15C 3D cockpit, pick F15C, use [COPY CT record] function. Then edit this new CT. Do as following: 1. Erase F15C name in first blank, leave it no-name, empty. (I think you can name it F15C 3D cockpit, wont hurt). 2. Enter [CT Recd] slot 2910. 3. Press [CT Recd] button to enter editing page, fill/change major slots like this: > name: empty > doman: air > class: SFX > type 3 > subtype 7 > specific 255 > mode: normal > file type: none > record: o Done. To use auto-switching 3D cockpit 1. In this folder C:\MicroProse\Falcon4\art\ckptart Set up a new folder F15C C:\MicroProse\Falcon4\art\ckptart\f15c 2. Copy default **3dckpit.dat** and put it in C:\MicroProse\Falcon4\art\ckptart\f15c 3. Open your F15C **3dckpit.dat** with notepad, edit this line: // the LOD models to use. cockpitmodel 1; // the main 3d cockpit model Change the "1" to your Parent# (not CT record #)! All done! :-) (Not really, you still miss a lot, but it works at least).