====== Visitor 3 Terrain 101 ====== Here's how I would start: - Create a high-resolution composite image sat map of the area from Google Earth, making sure 1 pixel = 1 meter. - Create a heightmap from DEM to match the sat map. Do some erosion and the like. - Create basic mask file and ground textures. - Import into Visitor and create a .PEW file. - Clean up the coastline - always a problem getting that neat. - Using the sat map, create a background image for street and building placement reference. - Do roads. - Do buildings and other objects. - Create new sat map for in-game using heavily edited original Google Earth image as a starting point. - Refine mask file. Creating the hi-res sat map from Google Earth is the initial time eater. Use Google Earth Image Downloader which automated the process, few such utilities are available.