====== Trigger Animation ====== To create working trigger animation you have to make a selection for all the Resolution LODs for the trigger, called "trigger". Then in Memory LOD you add single point and its selection name will be "trigger_axis". In the model.cfg you need to define the weapon, lets call it VTE_ak47, like this: class CfgModels { class VTE_ak47: VTE_Weapon { class Animations { class trigger { type = "rotationZ"; source = "reload"; selection = "trigger"; axis = "trigger_axis"; minValue = 0; maxValue = 3; angle0 = 0; angle1 = -3; };