====== Introduction ====== Armed Assault save files are stored in the same format as binarized config files http://community.bistudio.com/wiki/raP_File_Format_-_Elite, and can be viewed and unpacked with the same tools. ===== Classes ===== A save file may contain the following main classes: ===== Radio ===== ===== Landscape ===== ===== Map ===== ===== FastVehicles ===== ===== Animals ===== ===== SlowVehicles ===== ===== OutVehicles ===== ===== SwitchableUnits ===== ===== SensorList ===== ===== Clock ===== ===== GameState ===== ===== Variables ===== A list of global variables. At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list. ===== playerOn ===== ===== cameraOn ===== ===== RealPlayer ===== ===== EastCenter ===== ===== WestCenter ===== ===== GuerilaCenter ===== ===== CivilianCenter ===== ===== VehiclesMap ===== ===== Stats ===== ===== Markers ===== ===== VMs =====