====== CfgAiSkill ====== Config entry for AI skills. This defines how AI reacts and fights with other units. If you get these values wrong, you can stop AI basically to do anything. ====== aimingAccuracy ====== aimingAccuracy Array Description: ? aimingAccuracy[] = {0, 0, 1, 1}; ====== aimingShake ====== aimingShake Array Description: ? aimingShake[] = {0, 0, 1, 1}; ====== aimingSpeed ====== aimingSpeed Array Description: ? aimingSpeed[] = {0, 0.5, 1, 1}; ====== courage ====== courage Array Description: ? courage[] = {0, 0, 1, 1}; ====== commanding ====== commanding Array Description: ? commanding[] = {0, 0, 1, 1}; ====== endurance ====== endurance Array Description: ? endurance[] = {0, 0, 1, 1}; ====== general ====== general Array Description: ? general[] = {0, 0, 1, 1}; ====== reloadSpeed ====== reloadSpeed Array Description: ? reloadSpeed[] = {0, 0, 1, 1}; ====== spotDistance ====== spotDistance Array Description: Defines the AI's probability of spotting targets within their visual range. Values: {low_skill_value, low_skill_spotting_probability, high_skill_value, high_skill_spotting_probability} Details: AI with a skill value at or lower than low_skill_value will have a low_skill_spotting_probability chance of spotting a target. AI with a skill value at or above high_skill_value will have a high_skill_spotting_probability chance of spotting a target. spotDistance[] = {0, 0.2, 1, 0.4}; ====== spotTime ====== spotTime Array Description: ? spotTime[] = {0, 0, 1, 0.7};