====== CfgAiSkill ======
Config entry for AI skills. This defines how AI reacts and fights with other units. If you get these values wrong, you can stop AI basically to do anything.
====== aimingAccuracy ======
aimingAccuracy
Array
Description: ?
aimingAccuracy[] = {0, 0, 1, 1};
====== aimingShake ======
aimingShake
Array
Description: ?
aimingShake[] = {0, 0, 1, 1};
====== aimingSpeed ======
aimingSpeed
Array
Description: ?
aimingSpeed[] = {0, 0.5, 1, 1};
====== courage ======
courage
Array
Description: ?
courage[] = {0, 0, 1, 1};
====== commanding ======
commanding
Array
Description: ?
commanding[] = {0, 0, 1, 1};
====== endurance ======
endurance
Array
Description: ?
endurance[] = {0, 0, 1, 1};
====== general ======
general
Array
Description: ?
general[] = {0, 0, 1, 1};
====== reloadSpeed ======
reloadSpeed
Array
Description: ?
reloadSpeed[] = {0, 0, 1, 1};
====== spotDistance ======
spotDistance
Array
Description: Defines the AI's probability of spotting targets within their visual range.
Values: {low_skill_value, low_skill_spotting_probability, high_skill_value, high_skill_spotting_probability}
Details: AI with a skill value at or lower than low_skill_value will have a low_skill_spotting_probability chance of spotting a target. AI with a skill value at or above high_skill_value will have a high_skill_spotting_probability chance of spotting a target.
spotDistance[] = {0, 0.2, 1, 0.4};
====== spotTime ======
spotTime
Array
Description: ?
spotTime[] = {0, 0, 1, 0.7};