====== ArmA 3 Addon Builder ====== Addon Builder requires Steam client to be running. When you binarize addons with addon builder, you need to configure it first. Most important thing is to setup Options -> List of files to copy directly if using the GUI or use below includes file list with cmd line. Addonbuilder_Includes.txt: *.pac;*.paa;*.rtm;*.sq?;*.bikb;*.fsm;*.wss;*.ogg;*.fxy;*.csv;*.html;*.xml;*.lip;*.ext;*.dbf;*.prj;*.shx;*.shp Addon Builder is hard coded to use the exclude.lst from the filebank location, it behaves different between GUI and command line usage. Note that **include** list works from any directory. As recommended in ArmA 3 tools install page, do not run addon builder from the steam client, instead use desktop short cut or better yet .bat batch files. Command line: addonbuilder.exe p:\\ DESTINATION -clear -temp=TEMPPATH -prefix=\ -project=p: -include=p:\Addonbuilder_Includes.txt -binarizeFullLogs **Do not run your command line batch file from the P: drive!** You need to run it from the actual hard drive partition like D: where your steam + addon builder is located. I dont know if it matters if steam+addonbuilder is on C: and you run arma3work drive from D: for example. -project= parameter is fishy, if you use "p:\" then your RVMAT's are not binarized/copied, you must use like in our above example: "p:" just the partition character without backslash. Addon builder / binarize automatically creates config.cpp enry class cfgMods - why? Binarize crashes if P3D's are missing? not sure please confirm.