====== ArmA 3 Large Terrain Limits ====== See [[arma2:terrain:large-terrain-limits|arma2 large terrain limits]] as reference from arma2 era. ^ Kilometer ^ Grid Size ^ Cell Size ^ Satellite Resolution ^ Satellite Tile Size ^ Texture Layer Size ^ Object Count ^ Result ^ | 20.4 | 1024 | 20 | 2048 | 512 | 80 | 6,204,000 | Works great | | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 6,697,000 | Works great | | 40.9 | 2048 | 20 | 4096 | 512 | 80 | 7,535,000 | 32bit binarize crashed :( | | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,033,000 | Works great | | 81.9 | 4096 | 20 | 4096 | 512 | 80 | 6,704,000 | 32bit binarize crashed :( | | 20.4 | 1024 | 20 | 20,480 | 1024 | 80 | 6,204,000 | Works great | | 40.9 | 2048 | 20 | 20,480 | 512 | 80 | 6,697,000 | Works great | | 81.9 | 4096 | 20 | 20,480 | 512 | 80 | 6,033,000 | Works great | | 81.9 | 4096 | 20 | 40,960 | 512 | 80 | 6,033,000 | Works great | | 57.3 | 8192 | 7 | 8192 | 512 | 28 | 0 | Works great | | 57.3 | 8192 | 7 | 20,480 | 512 | 28 | 0 | Works great | | 57.3 | 8192 | 7 | 40,960 | 512 | 28 | 328,673 | CTD: LandGrid reference exceeded the range [1023, 1023] | | 57.3 | 8192 | 7 | 40,960 | 512 | 56 | 328,673 | Works great | | 81.9 | 8192 | 10 | 40,960 | 1024| 80 | 6,644,079 | Works great | | 81.9 | 8192 | 10 | 81,920 | 1024 | 40 | 0 | Works great | | 81.9 | 8192 | 10 | 81,920 | 1024 | 40 | 411,000 | CTD: LandGrid reference exceeded the range [1023, 1023] | | 81.9 | 8192 | 10 | 81,920 | 1024 | 80 | 411,000 | Works great! | | 102.4 | 4096 | 25 | 102,400 | 1024 | 100 | 275,000 | Works great | | 143.3 | 4096 | 35 | 143,360 | 2048 | 140 | 406,883 | Works great ([[https://www.pmctactical.org/arma3/terrain.php|PMC Libya Benghazi]]) | | 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,246,282 | Works great | | 143.3 | 4096 | 35 | 71,680 | 1024 | 140 | 6,546,203 | 32bit binarize crashed :( | | 143.4 | 8192 | 17.5 | 143,360 | 1024 | 70m | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | 204.8 | 8192 | 25 | 204,800 | 2048 | 100 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | 163.8 | 8192 | 20 | 163,840 | 1024 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | 163.8 | 8192 | 20 | 163,840 | 2048 | 80 | roads.shp | CTD: LandGrid reference exceeded the range [1023, 1023] | | 163.8 | 4096 | 40 | 163,840 | 2048 | 160 | 675,995 | Works great ([[https://www.pmctactical.org/arma3/terrain.php|PMC Iran Jahrom]]) | | 40.9 | 8192 | 5 | 65,536 | 512 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | | 40.9 | 8192 | 5 | 65,536 | 1024 | 20 | 1692 | CTD: LandGrid reference exceeded the range [1023, 1023] | | 40.9 | 8192 | 5 | 65,536 | 2048 | 40 | 1692 | Works great | | 40.9 | 4096 | 10 | 40,960 | 1024 | 40 | 16,339,874 | Works great (requires 64bit binarize.exe) | | 143.4 | 4096 | 35 | 71,680 | 1024 | 140 | 20,764,846 | Works great (requires 64bit binarize.exe) | | 409.6 | 4096 | 100 | 204,800 | 2048 | 400 | 19,354 | Works great (PMC Mongolia, unreleased) | 2019-01-25 You can find 64bit binarize from the arma3 steam tools, it is required for binarizing terrains with roughly over 6 - 6.5 million objects.