====== ArmA 3 Scripting ====== See also [[:arma3:missions|ArmA 3 Missions]]. **Important!** if you try to test your mission in editor and [[:arma3|ArmA 3]] will give error that script not found, this is because devs in their wisdom added requirement for "-filePatching" [[:arma:startup_parameters|startup parameter]]. If you are not using this parameter then you cannot use scripts in your mission directory (they still work in a PBO), add the parameter and then your mission dir scripts work fine again. Sigh. Tested on arma3 v1.66.139586 | [[arma3:scripting:camera.sqs|Camera.sqs]] | [[arma3:scripting:end-cutscene|End Cutscene]] | [[arma3:scripting:cup-class-names-bis_fnc_spawngroup|CUP Class Names bis_fnc_spawngroup]] | [[arma3:scripting:detect-dedicated-server-or-headless-client|How to detect dedicated server or headless client]] | [[arma3:scripting:server-parameter-viewdistance|Server parameter; viewDistance]] | [[arma3:scripting:unitcapture-unitplay|UnitCapture and UnitPlay]] | [[arma3:scripting:dynamic-simulation|Dynamic Simulation]] | | [[arma3:scripting:engine-default-script-names|Engine Default Script Names]] | [[arma3:scripting:cup-description-ext|CUP Description.ext Magazines/Weapons]] | [[arma3:scripting:private-array-keyword|Private Array or Keyword?]] | [[arma3:scripting:add-weapon-attachment|Add Weapon Attachment]]\\ [[arma3:scripting:create-random-cfggroups|Create Random CfgGroups]]\\ [[arma3:scripting:debug-teleport|Debug Teleport]]\\ [[arma3:scripting:disableai-all-east-units|disableAI All EAST Units]]\\ [[arma3:scripting:find-all-meadows|Find All Meadows]]\\ [[arma3:scripting:kill-all-east-units|Kill All EAST Units]]\\ [[arma3:scripting:return-all-east-groups|Return All EAST Groups]]\\ [[arma3:scripting:uav-drone-terminal|UAV Drone Terminal]]\\ [[arma3:scripting:virtual-artillery|Virtual Artillery]]\\