====== ArmA 2 To ArmA 3 Port Vehicle - Tank ====== **Howto port ArmA 2 Vehicle into ArmA 3** Animations are necessary to get in/out of the vehicle. Unpack tracked.pbo from your ArmA 2 and copy the following files from the data\anim\ directory: KIA_Abrams_Driver.rtm KIA_Abrams_Gunner.rtm KIA_Abrams_Commander.rtm KIA_Abrams_CommanderOut.rtm KIA_Abrams_DriverOut.rtm KIA_Abrams_GunnerOut.rtm Abrams_Commander.rtm Abrams_CommanderOut.rtm Abrams_Gunner.rtm Abrams_GunnerOut.rtm Abrams_DriverOut.rtm Abrams_Driver.rtm Config.cpp: class KIA_Abrams_Commander : DefaultDie { actions = "DeadActions"; file = "\ADDON\anims\KIA_Abrams_Commander.rtm"; terminal = 1; soundEnabled = 0; connectTo[] = {"DeadState", 0.1}; speed = 0.5; looped = 0; }; class Abrams_Commander : Crew { file = "\ADDON\anims\Abrams_Commander.rtm"; interpolateTo[] = {"KIA_Abrams_Commander", 1}; }; class Abrams_CommanderOut : Abrams_Commander { file = "\ADDON\anims\Abrams_CommanderOut.rtm"; interpolateTo[] = {"KIA_Abrams_Commander", 1}; }; class KIA_Abrams_Driver : DefaultDie { actions = "DeadActions"; file = "\ADDON\anims\KIA_Abrams_Driver.rtm"; speed = 0.5; looped = 0; terminal = 1; soundEnabled = 0; connectTo[] = {"DeadState", 0.1}; }; class Abrams_Driver : Crew { file = "\ADDON\anims\Abrams_Driver.rtm"; interpolateTo[] = {"KIA_Abrams_Driver", 1}; }; class Abrams_DriverOut : Abrams_Driver { file = "\ADDON\anims\Abrams_DriverOut.rtm"; interpolateTo[] = {"KIA_Abrams_Driver", 1}; }; class KIA_Abrams_Gunner : DefaultDie { actions = "DeadActions"; file = "\ADDON2\anims\KIA_Abrams_Commander.rtm"; speed = 0.5; looped = 0; terminal = 1; soundEnabled = 0; connectTo[] = {"DeadState", 0.1}; }; class Abrams_Gunner : Crew { file = "\ADDON2\anims\Abrams_Commander.rtm"; interpolateTo[] = {"KIA_Abrams_Gunner", 1}; }; Replace each driverOpticsModel = "\ca\Tracked\optika_tank_driver"; with the following: driverOpticsModel = "\a3\armor_f\driverOptics"; Replace each gunnerOpticsModel = "\ca\Tracked\optika_tank_gunner"; with the following: gunnerOpticsModel = "\a3\armor_f\2D_scope_strider_commander"; Replace each gunnerOpticsModel = "\ca\Tracked\optika_tank_driver"; with the following: gunnerOpticsModel = "\a3\armor_f\2D_scope_crows"; Replace each gunnerOutOpticsModel = "\ca\Weapons\optika_empty"; with the following: gunnerOutOpticsModel = "\A3\weapons_f\reticle\optics_empty"; Replace each cursor = "\ca\Weapons\Data\w_weapon_mg"; with the following: cursor = "mg"; Replace each cursorAim = "\ca\Weapons\Data\w_weapon_mg"; with the folloowing: cursorAim = "mg";