====== ArmA 3 East Wind Campaign Description.ext ====== East Wind campaign description.ext is made with FSM stuff. Here are some properties I digged up from it. A_hub01: repeat = 1; isHub = 1; A_hub02: repeat = 1; isHub = 1; A_in: endDefault = A_in2; noWeaponPool = 1; isIntro = 1; A_in2: endDefault = A_hub01; noWeaponPool = 1; isIntro = 1; A_m01: endDefault = A_hub01; isHubMission = 1; A_m02: endDefault = A_hub01; isHubMission = 1; A_m03: endDefault = A_hub01; isHubMission = 1; A_m04: endDefault = A_hub02; isHubMission = 1; A_m05: endDefault = A_hub01; isHubMission = 1; A_out: endDefault = B_in; isHubMission = 1; A_skirmish01: endDefault = A_hub01; repeat = 1; isSkirmish = 1; A_skirmish02: endDefault = A_hub02; repeat = 1; isSkirmish = 1; B_hub01: repeat = 1; isHub = 1; B_hub02: repeat = 1; isHub = 1; B_hub03: repeat = 1; isHub = 1; B_hub03: repeat = 1; isHub = 1; B_in: endDefault = B_in2; noWeaponPool = 1; isIntro = 1; B_in2: endDefault = B_hub01; noWeaponPool = 1; isIntro = 1; B_m01: endDefault = B_hub02; isHubMission = 1; B_m02_1: endDefault = B_m02_2; isHubMission = 1; B_m02_2: endDefault = B_hub03; B_m03: endDefault = B_hub02; isHubMission = 1; B_m05: endDefault = B_hub02; isHubMission = 1; B_m06: endDefault = B_hub02; isHubMission = 1; B_out2: endDefault = C_in1; isHubMission = 1; B_skirmish01: endDefault = B_hub01; repeat = 1; isSkirmish = 1; B_skirmish02: endDefault = B_hub02; repeat = 1; isSkirmish = 1; B_skirmish03: endDefault = B_hub03; repeat = 1; isSkirmish = 1; C_EA: isOutro = 1; isHubMission = 1; C_EB: isOutro = 1; isHubMission = 1; C_in1: endDefault = C_in2; isHub = 1; C_in2: endDefault = C_m01; isHubMission = 1; C_m01: endDefault = C_m02; isHubMission = 1; C_m02: endDefault = C_out1; isHubMission = 1; C_out1: endDefault = C_out2; isHubMission = 1; C_out2: endDefault = C_EA; isHubMission = 1; * state names are mission classes * condition names can be anything (even empty) * condition "conditions" field can contain code which has to return true in order to make the mission available. other missions' classes can be used as variables. empty field returns true by default