====== CfgCommunicationMenu ====== **description.ext:** class CfgCommunicationMenu { class PMC_Airstrike_A10 { text = "Airstrike A10"; submenu = ""; expression = "_this execVM 'PMC\PMC_Airstrike.sqf';"; icon = ""; cursor = ""; enable = "1"; removeAfterExpressionCall = 0; }; }; **init.sqf:** // add communications menu for player 0 = [player, "PMC_Airstrike_A10", nil, nil, ""] call BIS_fnc_addCommMenuItem; **PMC_Airstrike.sqf:** // _p will be our cursor position on ground or mapview _p = _this select 1;