====== CfgCommunicationMenu ======
**description.ext:**
class CfgCommunicationMenu
{
class PMC_Airstrike_A10
{
text = "Airstrike A10";
submenu = "";
expression = "_this execVM 'PMC\PMC_Airstrike.sqf';";
icon = "";
cursor = "";
enable = "1";
removeAfterExpressionCall = 0;
};
};
**init.sqf:**
// add communications menu for player
0 = [player, "PMC_Airstrike_A10", nil, nil, ""] call BIS_fnc_addCommMenuItem;
**PMC_Airstrike.sqf:**
// _p will be our cursor position on ground or mapview
_p = _this select 1;