====== ArmA 3 Campaign weaponPool ======
Weaponpool means the weapons and gear you have will be saved for next mission.
Note the difference between **weaponPool** and **saveStatus** where weaponpool is for the "virtual" (not virtual arsenal) weapons & gear saving and saveStatus is saving your character status including health, uniform and other gear including weapons.
Weaponpool is simple to activate, just include weaponpool = 1; in your campaign description.ext outside class campaign:
weaponPool = 1;
class Campaign
{
briefingName = "PMC Guerrilla Bastard v0.1.10";
author = "Snake Man";
overviewText = "Defend your homeland against capitalist amerikan pigs and russian commie scum!";
firstBattle = Beginning;
// etc ...
You need to use addWeaponPool and addMagazinePool commands to add stuff to the pool.
For collecting the load from ammo box or truck etc, do it like this:
_content = getWeaponCargo MyAmmoBox;
Fill ammo box / create with weaponPool stuff:
putWeaponPool MyAmmoBox;