====== Campaign Missions ====== mission\description.ext new features for ArmA 3: author = "Snake Man, PMC."; // Author onLoadName = "PMC 2 Mission"; onLoadMission = "Prepare to defend yourselves!"; // Description class CfgDebriefing { class PMC_end1 { title = "End 1 Activated"; subtitle = ""; description = "Yeah end 1 rulez"; backgroundPicture = ""; picture = "b_inf"; pictureColor[] = {0.0,0.3,0.6,1}; }; class PMC_mission_successful { title = "PMC_mission_successful Activated"; subtitle = ""; description = "Yeah PMC_mission_successful rulez"; backgroundPicture = ""; picture = "b_inf"; pictureColor[] = {0.0,0.3,0.6,1}; }; }; Then any script or trigger during mission to end it: [ "PMC_end1", true, 2 ] call BIS_fnc_endMission; Or [ "PMC_mission_successful", true, 2 ] call BIS_fnc_endMission; Or simply just: "PMC_mission_successful" call BIS_fnc_endMission; Its very cool now that we can define our own mission ending setups and are not limited to the existing 7 mission ending triggers available.