====== ArmA 3 Campaign Features ====== Campaign engine features, what tools are available for mission makers. * [[https://community.bistudio.com/wiki/saveVar|Save variables]] from one mission to any other * [[https://community.bistudio.com/wiki/saveStatus|Save unit status]], [[https://community.bistudio.com/wiki/loadStatus|load status]], like health and weapons / gear * Save weapons in [[https://community.bistudio.com/wiki/Category:Command_Group:_Weapon_Pool|virtual weapon pool]], also access by gear in mission briefing. not to be confused with virtual arsenal * Choose [[https://community.bistudio.com/wiki/Debriefing|which mission to execute next]], 6 in ofp-arma2, unlimited in arma3 [[https://community.bistudio.com/wiki/profileNamespace|profileNamespace]] could be used with campaigns, or even save variables from one campaign to another, although who would ever need something like that heh. Most exciting new arma3 campaign feature is the new [[campaign-missions|description.ext mission CfgDebriefing]] which allows us to setup our own mission endings, meaning unlimited amount of them so no more pain of the 6 ending triggers like ofp-arma2 era.